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Building Camera pt.2 #443

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veteran29 opened this issue Jul 1, 2018 · 1 comment
Closed

Building Camera pt.2 #443

veteran29 opened this issue Jul 1, 2018 · 1 comment
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@veteran29
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veteran29 commented Jul 1, 2018

Free camera view needs to be finished.

During the implementation flaws listed in initial PR (#441) have to be fixed. Additionality new features like item rotation should be added.

TODO:

  • Fix camera zoom when scrolling the items list
  • Item rotation
  • Item collision detection
  • Add stub methods for resource integration
  • Limit camera area to FOB area
  • Allow to build only in FOB area
  • Close camera when player unit dies
  • "Ghost" of an item that will be built
  • Info about current FOB
@veteran29 veteran29 self-assigned this Jul 4, 2018
@Wyqer
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Wyqer commented Jul 5, 2018

We could also think about this:

  • Raise/Lower Items
    Maybe just specific ones like HMGs, H-Barriers, Sandbags etc. So things which are sensible to be built on higher positions.
  • Visual building range borders
    Maybe using these green balls (which are now show the borders of the object in the 0.963 framework) to visualize the build (and therefore save) area. Could be a better usability then just a "outside of area, can't build" hint when the "ghost" is moved outside of the area.
  • For item rotation: free mode and "grid mode" which then changes the orientation by 10 (or 5) degree steps at fixed values (0, 10, 20, 30, etc.).
  • Removal of units/vehicles from the build menu
    I guess we'll implement a different build/order system and dialog for units and vehicles.

@Wyqer Wyqer added this to the Sprint 4 milestone Jul 23, 2018
@Wyqer Wyqer added in progress and removed backlog labels Jul 24, 2018
@veteran29 veteran29 mentioned this issue Aug 5, 2018
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@veteran29 veteran29 changed the title Finish "Building Camera" Building Camera pt.2 Aug 6, 2018
@veteran29 veteran29 added done and removed in progress labels Aug 6, 2018
@Wyqer Wyqer mentioned this issue Aug 6, 2018
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