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Deferred connection evaluation (#48)
* Deferred connection evaluation * handle the evaluator object lifetime and added tests * update connection_evaluator.h * test and documentation update * implementing dequeueSlotInvocation on disconnect and update the documentations * Update connection_evaluator.h * Adding the connection_handle file * change the deferred slot signature and manage connectionHandle correctly * deque on deconstruct and nits * Refactor & Fix up disconnections on deconstruct * Remove some duplicate checks * Incorporate feedback from @MiKom - Add license header to connection_evaluator.h - Use slotInvocation instead of Connection in the ConnectionEvaluator - Add warnings that deferred connections are experimental - Improved documentation for deferred connections --------- Co-authored-by: Shivam Kunwar <[email protected]> Co-authored-by: Shivam <[email protected]>
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/* | ||
This file is part of KDBindings. | ||
SPDX-FileCopyrightText: 2023 Klarälvdalens Datakonsult AB, a KDAB Group company <[email protected]> | ||
Author: Shivam Kunwar <[email protected]> | ||
SPDX-License-Identifier: MIT | ||
Contact KDAB at <[email protected]> for commercial licensing options. | ||
*/ | ||
#pragma once | ||
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#include <functional> | ||
#include <mutex> | ||
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#include <kdbindings/connection_handle.h> | ||
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namespace KDBindings { | ||
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/** | ||
* @brief Manages and evaluates deferred Signal connections. | ||
* | ||
* @warning Deferred connections are experimental and may be removed or changed in the future. | ||
* | ||
* The ConnectionEvaluator class is responsible for managing and evaluating connections | ||
* to Signals. It provides mechanisms to delay and control the evaluation of connections. | ||
* It therefore allows controlling when and on which thread slots connected to a Signal are executed. | ||
* | ||
* @see Signal::connectDeferred() | ||
*/ | ||
class ConnectionEvaluator | ||
{ | ||
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public: | ||
/** ConnectionEvaluators are default constructible */ | ||
ConnectionEvaluator() = default; | ||
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/** Connectionevaluators are not copyable */ | ||
// As it is designed to manage connections, | ||
// and copying it could lead to unexpected behavior, including duplication of connections and issues | ||
// related to connection lifetimes. Therefore, it is intentionally made non-copyable. | ||
ConnectionEvaluator(const ConnectionEvaluator &) noexcept = delete; | ||
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ConnectionEvaluator &operator=(const ConnectionEvaluator &) noexcept = delete; | ||
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/** ConnectionEvaluators are not moveable */ | ||
// As they are captures by-reference | ||
// by the Signal, so moving them would lead to a dangling reference. | ||
ConnectionEvaluator(ConnectionEvaluator &&other) noexcept = delete; | ||
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ConnectionEvaluator &operator=(ConnectionEvaluator &&other) noexcept = delete; | ||
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/** | ||
* @brief Evaluate the deferred connections. | ||
* | ||
* This function is responsible for evaluating and executing deferred connections. | ||
* This function is thread safe. | ||
*/ | ||
void evaluateDeferredConnections() | ||
{ | ||
std::lock_guard<std::mutex> lock(m_slotInvocationMutex); | ||
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for (auto &pair : m_deferredSlotInvocations) { | ||
pair.second(); | ||
} | ||
m_deferredSlotInvocations.clear(); | ||
} | ||
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private: | ||
template<typename...> | ||
friend class Signal; | ||
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void enqueueSlotInvocation(const ConnectionHandle &handle, const std::function<void()> &slotInvocation) | ||
{ | ||
std::lock_guard<std::mutex> lock(m_slotInvocationMutex); | ||
m_deferredSlotInvocations.push_back({ handle, std::move(slotInvocation) }); | ||
} | ||
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void dequeueSlotInvocation(const ConnectionHandle &handle) | ||
{ | ||
std::lock_guard<std::mutex> lock(m_slotInvocationMutex); | ||
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auto handleMatches = [&handle](const auto &invocationPair) { | ||
return invocationPair.first == handle; | ||
}; | ||
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// Remove all invocations that match the handle | ||
m_deferredSlotInvocations.erase( | ||
std::remove_if(m_deferredSlotInvocations.begin(), m_deferredSlotInvocations.end(), handleMatches), | ||
m_deferredSlotInvocations.end()); | ||
} | ||
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std::vector<std::pair<ConnectionHandle, std::function<void()>>> m_deferredSlotInvocations; | ||
std::mutex m_slotInvocationMutex; | ||
}; | ||
} // namespace KDBindings |
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/* | ||
This file is part of KDBindings. | ||
SPDX-FileCopyrightText: 2021-2023 Klarälvdalens Datakonsult AB, a KDAB Group company <[email protected]> | ||
Author: Sean Harmer <[email protected]> | ||
SPDX-License-Identifier: MIT | ||
Contact KDAB at <[email protected]> for commercial licensing options. | ||
*/ | ||
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#include <kdbindings/genindex_array.h> | ||
#include <kdbindings/utils.h> | ||
#include <memory> | ||
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namespace KDBindings { | ||
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template<typename... Args> | ||
class Signal; | ||
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class ConnectionHandle; | ||
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namespace Private { | ||
// | ||
// This class defines a virtual interface, that the Signal this ConnectionHandle refers | ||
// to must implement. | ||
// It allows ConnectionHandle to refer to this non-template class, which then dispatches | ||
// to the template implementation using virtual function calls. | ||
// It allows ConnectionHandle to be a non-template class. | ||
class SignalImplBase : public std::enable_shared_from_this<SignalImplBase> | ||
{ | ||
public: | ||
SignalImplBase() = default; | ||
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virtual ~SignalImplBase() = default; | ||
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virtual void disconnect(const ConnectionHandle &handle) = 0; | ||
virtual bool blockConnection(const GenerationalIndex &id, bool blocked) = 0; | ||
virtual bool isConnectionActive(const GenerationalIndex &id) const = 0; | ||
virtual bool isConnectionBlocked(const GenerationalIndex &id) const = 0; | ||
}; | ||
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} // namespace Private | ||
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/** | ||
* @brief A ConnectionHandle represents the connection of a Signal | ||
* to a slot (i.e. a function that is called when the Signal is emitted). | ||
* | ||
* It is returned from a Signal when a connection is created and used to | ||
* manage the connection by disconnecting, (un)blocking it and checking its state. | ||
**/ | ||
class ConnectionHandle | ||
{ | ||
public: | ||
/** | ||
* A ConnectionHandle can be default constructed. | ||
* In this case the ConnectionHandle will not reference any active connection (i.e. isActive() will return false), | ||
* and not belong to any Signal. | ||
**/ | ||
ConnectionHandle() = default; | ||
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/** | ||
* A ConnectionHandle can be copied. | ||
**/ | ||
ConnectionHandle(const ConnectionHandle &) = default; | ||
ConnectionHandle &operator=(const ConnectionHandle &) = default; | ||
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/** | ||
* A ConnectionHandle can be moved. | ||
**/ | ||
ConnectionHandle(ConnectionHandle &&) = default; | ||
ConnectionHandle &operator=(ConnectionHandle &&) = default; | ||
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/** | ||
* Disconnect the slot. | ||
* | ||
* When this function is called, the function that was passed to Signal::connect | ||
* to create this ConnectionHandle will no longer be called when the Signal is emitted. | ||
* | ||
* If the ConnectionHandle is not active or the connection has already been disconnected, | ||
* nothing happens. | ||
* | ||
* After this call, the ConnectionHandle will be inactive (i.e. isActive() returns false) | ||
* and will no longer belong to any Signal (i.e. belongsTo returns false). | ||
**/ | ||
void disconnect() | ||
{ | ||
if (auto shared_impl = checkedLock()) { | ||
shared_impl->disconnect(*this); | ||
} | ||
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// ConnectionHandle is no longer active; | ||
m_signalImpl.reset(); | ||
} | ||
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/** | ||
* Check whether the connection of this ConnectionHandle is active. | ||
* | ||
* @return true if the ConnectionHandle refers to an active Signal | ||
* and the connection was not disconnected previously, false otherwise. | ||
**/ | ||
bool isActive() const | ||
{ | ||
return static_cast<bool>(checkedLock()); | ||
} | ||
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/** | ||
* Sets the block state of the connection. | ||
* If a connection is blocked, emitting the Signal will no longer call this | ||
* connections slot, until the connection is unblocked. | ||
* | ||
* Behaves the same as calling Signal::blockConnection with this | ||
* ConnectionHandle as argument. | ||
* | ||
* To temporarily block a connection, consider using an instance of ConnectionBlocker, | ||
* which offers a RAII-style implementation that makes sure the connection is always | ||
* returned to its original state. | ||
* | ||
* @param blocked The new blocked state of the connection. | ||
* @return whether the connection was previously blocked. | ||
* @throw std::out_of_range Throws if the connection is not active (i.e. isActive() returns false). | ||
**/ | ||
bool block(bool blocked) | ||
{ | ||
if (auto shared_impl = checkedLock()) { | ||
return shared_impl->blockConnection(*m_id, blocked); | ||
} | ||
throw std::out_of_range("Cannot block a non-active connection!"); | ||
} | ||
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/** | ||
* Checks whether the connection is currently blocked. | ||
* | ||
* To change the blocked state of a connection, call ConnectionHandle::block. | ||
* | ||
* @return whether the connection is currently blocked. | ||
**/ | ||
bool isBlocked() const | ||
{ | ||
if (auto shared_impl = checkedLock()) { | ||
return shared_impl->isConnectionBlocked(*m_id); | ||
} | ||
throw std::out_of_range("Cannot check whether a non-active connection is blocked!"); | ||
} | ||
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/** | ||
* Check whether this ConnectionHandle belongs to the given Signal. | ||
* | ||
* @return true if this ConnectionHandle refers to a connection within the given Signal | ||
**/ | ||
template<typename... Args> | ||
bool belongsTo(const Signal<Args...> &signal) const | ||
{ | ||
auto shared_impl = m_signalImpl.lock(); | ||
return shared_impl && shared_impl == std::static_pointer_cast<Private::SignalImplBase>(signal.m_impl); | ||
} | ||
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// Define an operator== function to compare ConnectionHandle objects. | ||
bool operator==(const ConnectionHandle &other) const | ||
{ | ||
auto thisSignalImpl = m_signalImpl.lock(); | ||
auto otherSignalImpl = other.m_signalImpl.lock(); | ||
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// If both signalImpl pointers are valid, compare them along with the IDs. | ||
if (thisSignalImpl && otherSignalImpl) { | ||
return (thisSignalImpl == otherSignalImpl) && (m_id == other.m_id); | ||
} | ||
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// If neither instance has an ID, and both signalImpl pointers are invalid, consider them equal. | ||
if (!m_id.has_value() && !other.m_id.has_value() && !thisSignalImpl && !otherSignalImpl) { | ||
return true; | ||
} | ||
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// In all other cases, they are not equal. | ||
return false; | ||
} | ||
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private: | ||
template<typename...> | ||
friend class Signal; | ||
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std::weak_ptr<Private::SignalImplBase> m_signalImpl; | ||
std::optional<Private::GenerationalIndex> m_id; | ||
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// private, so it is only available from Signal | ||
ConnectionHandle(std::weak_ptr<Private::SignalImplBase> signalImpl, std::optional<Private::GenerationalIndex> id) | ||
: m_signalImpl{ std::move(signalImpl) }, m_id{ std::move(id) } | ||
{ | ||
} | ||
void setId(const Private::GenerationalIndex &id) | ||
{ | ||
m_id = id; | ||
} | ||
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// Checks that the weak_ptr can be locked and that the connection is | ||
// still active | ||
std::shared_ptr<Private::SignalImplBase> checkedLock() const | ||
{ | ||
if (m_id.has_value()) { | ||
auto shared_impl = m_signalImpl.lock(); | ||
if (shared_impl && shared_impl->isConnectionActive(*m_id)) { | ||
return shared_impl; | ||
} | ||
} | ||
return nullptr; | ||
} | ||
}; | ||
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} // namespace KDBindings |
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