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Update the Cesium and Babylon engines
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* Updated Cesium engine to 1.34 and leveraged the new [`basepath`](CesiumGS/cesium#5320) option in `Cesium.Model.fromGltf`.
* Updated Babylon.js engine to get a [tangent fix](BabylonJS/Babylon.js#2222).

Resolves Issue AnalyticalGraphicsInc#15
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HowardWolosky committed Jun 5, 2017
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5 changes: 5 additions & 0 deletions CHANGELOG.md
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# Change Log

### 2.0.2 - UNRELEASED

* Updated Cesium engine to 1.34 and leveraged the new [`basepath`](https://github.com/AnalyticalGraphicsInc/cesium/issues/5320) option in `Cesium.Model.fromGltf`.
* Updated Babylon.js engine to get a [tangent fix](https://github.com/BabylonJS/Babylon.js/pull/2222).

### 2.0.1 - 2017-06-01

* Update Babylon engine to fix glTF 1.0 support.
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -38,7 +38,7 @@ This works for arrays as well, for example the list of enabled render states. H
Press <kbd>ALT</kbd> + <kbd>G</kbd> on your glTF file, or look for the command `Preview 3D Model` in VSCode's list of commands (<kbd>CTRL</kbd> + <kbd>SHIFT</kbd> + <kbd>P</kbd>) and use that.

The Babylon.js and Three.js engines will preview the saved model as opposed to
the current content in your open VS Code tab. The Cesium engine will first try
the current content in your open VS Code tab. The Cesium engines will first try
to preview what is currently in your tab, and only if that fails will it fall
back on displaying the version of the model saved on disk.

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161 changes: 81 additions & 80 deletions engines/Babylon/babylon.custom.js

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304 changes: 187 additions & 117 deletions engines/Cesium/Cesium.js

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