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Add Quest: building:material #569
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package de.westnordost.streetcomplete.quests.building_material | ||
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import de.westnordost.streetcomplete.R | ||
import de.westnordost.streetcomplete.data.osm.geometry.ElementGeometry | ||
import de.westnordost.streetcomplete.data.osm.osmquests.OsmFilterQuestType | ||
import de.westnordost.streetcomplete.osm.Tags | ||
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class AddBuildingMaterial : OsmFilterQuestType<BuildingMaterial>() { | ||
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override val elementFilter = """ | ||
ways, relations with | ||
((building and building !~ no|construction|roof|carport) | ||
or (building:part and building:part !~ no|construction|roof|carport)) | ||
and !building:material | ||
and indoor != no | ||
and wall != no | ||
""" | ||
override val changesetComment = "Specify building material" | ||
override val wikiLink = "Key:building:material" | ||
override val icon = R.drawable.ic_quest_building_material | ||
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override val defaultDisabledMessage = R.string.default_disabled_msg_difficult_and_time_consuming | ||
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override fun getTitle(tags: Map<String, String>) = when { | ||
tags.containsKey("building:part") -> R.string.quest_buildingPartMaterial_title | ||
else -> R.string.quest_buildingMaterial_title | ||
} | ||
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override fun createForm() = AddBuildingMaterialForm() | ||
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override fun applyAnswerTo( | ||
answer: BuildingMaterial, | ||
tags: Tags, | ||
geometry: ElementGeometry, | ||
timestampEdited: Long, | ||
) { | ||
tags["building:material"] = answer.osmValue | ||
} | ||
} |
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package de.westnordost.streetcomplete.quests.building_material | ||
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import android.os.Bundle | ||
import de.westnordost.streetcomplete.R | ||
import de.westnordost.streetcomplete.quests.AImageListQuestForm | ||
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class AddBuildingMaterialForm : AImageListQuestForm<BuildingMaterial, BuildingMaterial>() { | ||
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override val items = BuildingMaterial.entries.map { it.asItem() } | ||
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override val itemsPerRow = 3 | ||
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override fun onCreate(savedInstanceState: Bundle?) { | ||
super.onCreate(savedInstanceState) | ||
imageSelector.cellLayoutId = R.layout.cell_labeled_icon_select | ||
} | ||
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override fun onClickOk(selectedItems: List<BuildingMaterial>) { | ||
applyAnswer(selectedItems.single()) | ||
} | ||
} |
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package de.westnordost.streetcomplete.quests.building_material | ||
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import androidx.annotation.DrawableRes | ||
import androidx.annotation.StringRes | ||
import de.westnordost.streetcomplete.R | ||
import de.westnordost.streetcomplete.view.image_select.DisplayItem | ||
import de.westnordost.streetcomplete.view.image_select.Item | ||
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enum class BuildingMaterial( | ||
val osmValue: String, | ||
@DrawableRes val imageResId: Int, | ||
@StringRes val titleResId: Int, | ||
) { | ||
CEMENT_BLOCK( | ||
osmValue = "cement_block", | ||
imageResId = R.drawable.building_material_cement_block, | ||
titleResId = R.string.quest_building_material_value_cement_block | ||
), | ||
BRICK( | ||
osmValue = "brick", | ||
imageResId = R.drawable.building_material_brick, | ||
titleResId = R.string.quest_building_material_value_brick | ||
), | ||
PLASTER( | ||
osmValue = "plaster", | ||
imageResId = R.drawable.building_material_plaster, | ||
titleResId = R.string.quest_building_material_value_plaster | ||
), | ||
WOOD( | ||
osmValue = "wood", | ||
imageResId = R.drawable.building_material_wood, | ||
titleResId = R.string.quest_building_material_value_wood | ||
), | ||
CONCRETE( | ||
osmValue = "concrete", | ||
imageResId = R.drawable.building_material_concrete, | ||
titleResId = R.string.quest_building_material_value_concrete | ||
), | ||
METAL( | ||
osmValue = "metal", | ||
imageResId = R.drawable.building_material_metal, | ||
titleResId = R.string.quest_building_material_value_metal | ||
), | ||
STONE( | ||
osmValue = "stone", | ||
imageResId = R.drawable.building_material_stone, | ||
titleResId = R.string.quest_building_material_value_stone | ||
), | ||
GLASS( | ||
osmValue = "glass", | ||
imageResId = R.drawable.building_material_glass, | ||
titleResId = R.string.quest_building_material_value_glass | ||
), | ||
MIRROR( | ||
osmValue = "mirror", | ||
imageResId = R.drawable.building_material_mirror, | ||
titleResId = R.string.quest_building_material_value_mirror | ||
), | ||
MUD( | ||
osmValue = "mud", | ||
imageResId = R.drawable.building_material_mud, | ||
titleResId = R.string.quest_building_material_value_mud | ||
), | ||
PLASTIC( | ||
osmValue = "plastic", | ||
imageResId = R.drawable.building_material_plastic, | ||
titleResId = R.string.quest_building_material_value_plastic | ||
), | ||
TIMBER_FRAMING( | ||
osmValue = "timber_framing", | ||
imageResId = R.drawable.building_material_timber_framing, | ||
titleResId = R.string.quest_building_material_value_timber_framing | ||
), | ||
SANDSTONE( | ||
osmValue = "sandstone", | ||
imageResId = R.drawable.building_material_sandstone, | ||
titleResId = R.string.quest_building_material_value_sandstone | ||
), | ||
CLAY( | ||
osmValue = "clay", | ||
imageResId = R.drawable.building_material_clay, | ||
titleResId = R.string.quest_building_material_value_clay | ||
), | ||
REED( | ||
osmValue = "reed", | ||
imageResId = R.drawable.building_material_reed, | ||
titleResId = R.string.quest_building_material_value_reed | ||
), | ||
LOAM( | ||
osmValue = "loam", | ||
imageResId = R.drawable.building_material_loam, | ||
titleResId = R.string.quest_building_material_value_loam | ||
), | ||
MARBLE( | ||
osmValue = "marble", | ||
imageResId = R.drawable.building_material_marble, | ||
titleResId = R.string.quest_building_material_value_marble | ||
), | ||
SLATE( | ||
osmValue = "slate", | ||
imageResId = R.drawable.building_material_slate, | ||
titleResId = R.string.quest_building_material_value_slate | ||
), | ||
VINYL( | ||
osmValue = "vinyl", | ||
imageResId = R.drawable.building_material_vinyl, | ||
titleResId = R.string.quest_building_material_value_vinyl | ||
), | ||
LIMESTONE( | ||
osmValue = "limestone", | ||
imageResId = R.drawable.building_material_limestone, | ||
titleResId = R.string.quest_building_material_value_limestone | ||
), | ||
TILES( | ||
osmValue = "tiles", | ||
imageResId = R.drawable.building_material_tiles, | ||
titleResId = R.string.quest_building_material_value_tiles | ||
), | ||
BAMBOO( | ||
osmValue = "bamboo", | ||
imageResId = R.drawable.building_material_bamboo, | ||
titleResId = R.string.quest_building_material_value_bamboo | ||
), | ||
ADOBE( | ||
osmValue = "adobe", | ||
imageResId = R.drawable.building_material_adobe, | ||
titleResId = R.string.quest_building_material_value_adobe | ||
) | ||
} | ||
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fun Collection<BuildingMaterial>.toItems() = map { it.asItem() } | ||
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fun BuildingMaterial.asItem(): DisplayItem<BuildingMaterial> = Item(this, imageResId, titleResId) |
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<vector xmlns:android="http://schemas.android.com/apk/res/android" | ||
xmlns:aapt="http://schemas.android.com/aapt" | ||
android:width="128dp" | ||
android:height="128dp" | ||
android:viewportWidth="34" | ||
android:viewportHeight="34"> | ||
<path | ||
android:fillColor="#c8c4b7" | ||
android:pathData="M32.64 23.28c-3.51 8.67-13.38 12.85-22.05 9.35-8.67-3.51-12.85-13.38-9.35-22.05C4.75 1.91 14.62-2.27 23.29 1.23c8.67 3.51 12.85 13.38 9.35 22.05" /> | ||
<path | ||
android:pathData="M6.34 16.93L16.92 6.35 27.5 16.93" | ||
android:strokeWidth="3" | ||
android:strokeAlpha="0.2" | ||
android:strokeColor="#000" | ||
android:strokeLineCap="square" /> | ||
<path | ||
android:pathData="M6.34 15.94L16.92 5.36 27.5 15.94" | ||
android:strokeWidth="3" | ||
android:strokeColor="#c84747" | ||
android:strokeLineCap="square" /> | ||
<path | ||
android:fillColor="#B6EF28" | ||
android:pathData="M16.92 8.46l-8.47 8.47v14.65c0.68 0.39 1.39 0.74 2.14 1.05 2.08 0.84 4.22 1.23 6.33 1.24h0.34c2.87-0.06 5.67-0.85 8.12-2.26V16.94z" /> | ||
</vector> |
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@@ -735,4 +735,31 @@ Out of the box SCEE is configured to behave very similar to StreetComplete.</str | |
<string name="outside_downloaded_area_warning">This position is outside the downloaded area. Continue?</string> | ||
<!-- actually there are still SC translations available, as only the main string has been removed from SC. --> | ||
<string name="close">Close</string> | ||
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<!-- building material --> | ||
<string name="quest_buildingMaterial_title">"What is the overall surface material of building walls here?"</string> | ||
<string name="quest_buildingPartMaterial_title">"What overall material is this building part made of?"</string> | ||
<string name="quest_building_material_value_cement_block">Cement block</string> | ||
<string name="quest_building_material_value_brick">Brick</string> | ||
<string name="quest_building_material_value_plaster">Plaster</string> | ||
<string name="quest_building_material_value_wood">Wood</string> | ||
<string name="quest_building_material_value_concrete">Concrete</string> | ||
<string name="quest_building_material_value_metal">Metal</string> | ||
<string name="quest_building_material_value_stone">Stone</string> | ||
<string name="quest_building_material_value_glass">Glass</string> | ||
<string name="quest_building_material_value_mirror">Mirror</string> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Probably should be named "mirrored glass" to be more clear. |
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<string name="quest_building_material_value_mud">Mud</string> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Probably should be named "dried mud" to be more clear. |
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<string name="quest_building_material_value_plastic">Plastic</string> | ||
<string name="quest_building_material_value_timber_framing">Timber Framing</string> | ||
<string name="quest_building_material_value_sandstone">Sandstone</string> | ||
<string name="quest_building_material_value_clay">Clay</string> | ||
<string name="quest_building_material_value_reed">Reed</string> | ||
<string name="quest_building_material_value_loam">Loam</string> | ||
<string name="quest_building_material_value_marble">Marble</string> | ||
<string name="quest_building_material_value_slate">Slate</string> | ||
<string name="quest_building_material_value_vinyl">Vinyl</string> | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The wiki rather explicitly calls this "plastic vinyl strips". Not sure though whether this needs to be mentioned in the text. |
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<string name="quest_building_material_value_limestone">Limestone</string> | ||
<string name="quest_building_material_value_tiles">Tiles</string> | ||
<string name="quest_building_material_value_bamboo">Bamboo</string> | ||
<string name="quest_building_material_value_adobe">Adobe</string> | ||
</resources> |
There was a problem hiding this comment.
Choose a reason for hiding this comment
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Shouldn't the building part title also refer to surface material?