Don't tick the preview world from updateFormedValid #608
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What:
Don't call
updateFormedValid
if the world is the JEI preview world.When launching the game with a debug breakpoint in ARL#trySearchNewRecipe, I noticed that the breakpoint would get hit several times before loading the game finished, by the PBF, Coke Oven, Fusion Reactor, and Steam Multiblocks specifically.
I have therefore added a check that we are not in the JEI preview world before ticking
updateFormedValid
.The check cannot be at the main
if
statement, where it is checkedif(!getWorld.isRemote())
as we still need to callcheckStructurePattern
so that the multiblocks are formed in the JEI previews.