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Releases: FugitiveTheGame/Fugitive3D

Alpha 0.7.2

17 May 04:57
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  • Fixed VOIP crash

Alpha 0.7.1

09 May 02:32
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  • Fixed massive performance regressions. All lights are baked again with no dynamic shadows.

Alpha 0.7.0

23 Apr 06:04
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  • Updated to Godot Engine 3.3
  • All new lighting!
  • Small performance improvements
  • Fixed some VR players not being able to play with others

0.6.0

24 Dec 23:02
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This was a performance focused release.

All clients should be running much smoother with a few particularly important improvements:

  • PCVR clients now run up to 90Hz (depending on the HMD) and should pretty much never drop frames on any reasonable VR capable PC. Also the latency of your hands should be fixed now. (No more controllers+UI lagging behind real world)
  • Mobile clients should now run at a locked 60Hz, haven't seen any frame drops
  • Quest 2: I was able to re-enable dynamic flashlights with shadows as well as FireFlies! Also it should be pretty darn steady at 72Hz, maybe a dropped frame here or there.
  • Quest 1: Still working on getting this to be a steady 72 fps. We're not there yet, but it's much better than it was.

In VR, it's especially important to be running at 72Hz as a minimum, or it can make people sick, so that has been a big focus lately.

0.5.0

20 Dec 23:52
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  • Fixed Lobby data getting out of sync (resulted in many game breaking bugs and crashes)
  • Fixed VR client's button mapping wierdness (touching certain buttons causing VOIP and such)
  • Roads now use anistropic filtering, look much nicer in VR
  • Quest 2 support! These clients run better and feature shadow casting flashlights!
  • Oculus SDK upgrade, we're now "Focus Aware"
  • Upgraded to Godot Engine 3.2.3
  • Added link to Godot's website in main menu
  • Various minor bugs
  • Server: Fixed player count not always being reported
  • Server: More work on dedicated servers that stop reporting to the repository

0.4.0

05 Sep 00:56
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  • NEW MAP! Littleton: Optimized for smaller numbers of players
  • NEW: Offline "Explore" mode: Check out the game by your self.
  • NEW: (Partial) Controller support!
  • NEW: Server Browser now shows number of players currently playing
  • Fixed: "Undercover cop" Bug reported by community
  • Reduced binary size of map files allowing room for more maps!
  • Internal Map directory now keyed on string id (future proofing)

0.3.0

09 Jul 01:04
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  • Upgraded Engine to 3.2.2
  • Fix the game appearing to be frozen when some players take a long time to load in at the start of the game. Now a loading indicator is shown.
  • Fix visual "reflection" artifacts on surfaces on Oculus Quest
  • Flashlight now has a faint beam on all clients
  • Fix VR players accidentally getting stuck in geometry such as bushes (it's still possible if you really try, but should be quite difficult)
  • Fix VR players position getting out of sync and being hard to capture
  • Add more info to Feedback template
  • Fix public servers some times failing to register with repository
  • Fix VOIP crash
  • GUI Server exports now use GLES2

Alpha 0.2.1

19 Jun 04:04
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  • Greatly reduce network usage, this should help fix clients getting disconnected
  • Updated Fugitive and Cop player models
  • Update Apartment building models
  • Fixed VOIP crash
  • Fixed numerous memory leaks
  • Reduced memory usage related to Ambient Effects
  • Ambient effects no longer "run out" during longer games
  • Added button to join our Discord server
  • Fixed Android crash-reporter always showing up
  • New Android launcher icon
  • Fix NPE

Alpha 0.2.0

18 Jun 21:48
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  • Greatly reduce network usage, this should help fix clients getting disconnected
  • Updated Fugitive and Cop player models
  • Update Apartment building models
  • Fixed VOIP crash
  • Fixed numerous memory leaks
  • Reduced memory usage related to Ambient Effects
  • Ambient effects no longer "run out" during longer games
  • Added button to join our Discord server
  • Fixed Android crash-reporter always showing up
  • New Android launcher icon

Alpha 0.1.2

14 Jun 08:52
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Fix VR locomotion bug