Releases: Fizzyo/FizzyoFramework-Unity
Production Release
Updated version for the Fizzyo framework for the production release
Features
- New network code in line with UnityWebRequests (WWW being retired)
- Updated Singleton pattern in FizzyoFramework, which is cleaner and more fault tolerant
- New Session Manager, to manage Sets / Breaths, including events for each stage and Pausing (for lost breath)
- Improved Achievement use with new helper functions (GetAchievement, GetUnlockedAchievement & CheckandUnlockAchivement) which all take an Achievement name to unlock
- Logon flow tweaked to work as expected.
Key updates from previous builds
- Ensure you add the Fizzyo "Calibration" and "Error" scenes to your build settings scene list (at the end)
- In your FizzyoConfigurationProfile, Ensure that "Launch from Desktop" IS Disabled and that "Require Launch From Hub" is Enabled
DO NOT check your Fizzyo Configuration Profile back in to source control, else you make your secret keys public
Updated docs and helper guides to follow
Please test and report any issues to Slack ASAP.
UWP published release
Updated version for the Fizzyo framework, refactored and updated for new UWP builds.
Featuring
- Centralised configuration using the "FizzyoConfigurationProfile" asset (just set it to the configuration option in the Framework GameObject)
- Restructure to highlight the "core" (necessary) and example / add-on content
- New HI binding and updated pressure values
- Tested and passes WACK for publishing to the Store
UWP Stable release
Updated release tested against a live UWP build on the Fizzyo hardware
Second Beta Release
Updated beta release of the Unity FizzyoFramework.
Resolves a restart issue of the game scene was re-loaded. Causes the FizzyoFramework class to spam warning messages .
Core functionality tested and working but new functionality will continue to be added after this point.
Initial Beta Release
This is the initial beta release of the Unity FizzyoFramework. Core functionality tested and working but new functionality will continue to be added after this point.