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Show player divisions in scoreboard #6160
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🤔 , I thought we also merged the images of the badges at some point in the past. We could use those instead of the text |
According to this #4263 using the images causes problems with the layout. I have no experience with the ui elements of the game, so I don't feel competent to possibly address these problems. But even if they do, it doesn't hurt to have the text solution in the meantime. |
What will this show in custom games tho? and how will it affect Scoreboard UI Mods ? |
Custom games still show the rating. UI mods are unaffected |
I think it would be better to have it blank rather than it saying |
@BlackYps How can i test this |
It's a bit tricky to test. You can test the changes in score.lua by simply running replays of custom and matchmaker games. But then you have the old behaviour of autolobby.lua. I haven't found a way to test the autlobby.lua changes. For this you would have to launch an automatch with this branch, I'm not sure if this is possible. Maybe @Garanas knows a way |
I do not - I've asked about this before on Zulip but there's no trivial approach to test it at this moment. |
I don't understand the "testing needed" label here. There is no further testing that can be done. We should merge it in and then see if it behaves correctly in matchmaker games. Which I believe it does. |
the issue is that this is not going to be a visible change till it deplys in to main faf, then if something is broken it's going to require a hotfix as it can't be tested with out using it to the main. |
Yes, I think this is an acceptable risk |
Description of the proposed changes
Show the division of players in the scoreboard instead of rating if available (i.e. in matchmaker games)
Closes #4258
Testing done on the proposed changes
Tested them on a matchmaker replay, as well as a normal game to make sure that the rating still shows up when no divisions are available.
The missing space between division and subdivision is because the added space in the game options is not present in current replays. This is just an artefact of the testing process and will be fixed once the release happened.
Checklist