Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Avoid updating the per frame constant buffer when not necessary. #15

Open
wants to merge 1 commit into
base: master
Choose a base branch
from

Conversation

MaikelChan
Copy link
Contributor

Optimization when using three point filtering in D3D11. The constant buffer was being updated even if the textures had the same properties between draw calls.

Optimization when using three point filtering in D3D11. The constant buffer was being updated even if the textures had the same properties between draw calls.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant