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Added Item Lists for Inventory, Stash and Cube #106

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Nov 11, 2020
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18 changes: 18 additions & 0 deletions src/D2Reader/D2DataReader.cs
Original file line number Diff line number Diff line change
Expand Up @@ -577,6 +577,9 @@ Character ReadCharacterData(GameInfo gameInfo, bool isNewChar)
character.Parse(unitReader, gameInfo);
character.InventoryItemIds = ReadInventoryItemIds(gameInfo.Player);
character.Items = GetItemInfosByItems(GetEquippedItems(gameInfo.Player), gameInfo.Player);
character.CubeItems = GetItemInfosByItems(GetCubeItems(gameInfo.Player), gameInfo.Player);
character.StashItems = GetItemInfosByItems(GetStashItems(gameInfo.Player), gameInfo.Player);
character.InventoryItems = GetItemInfosByItems(GetInventoryItems(gameInfo.Player), gameInfo.Player);
}

return character;
Expand All @@ -601,6 +604,21 @@ private IEnumerable<Item> GetEquippedItems(D2Unit owner)
return GetInventoryItemsFiltered(owner, (Item i) => i.IsEquipped());
}

private IEnumerable<Item> GetCubeItems(D2Unit owner)
{
return GetInventoryItemsFiltered(owner, (Item i) => !i.IsEquipped() && i.IsInCube());
}

private IEnumerable<Item> GetStashItems(D2Unit owner)
{
return GetInventoryItemsFiltered(owner, (Item i) => !i.IsEquipped() && i.IsInStash());
}

private IEnumerable<Item> GetInventoryItems(D2Unit owner)
{
return GetInventoryItemsFiltered(owner, (Item i) => !i.IsEquipped() && i.IsInInventory());
}

private List<ItemInfo> GetItemInfosByItems(IEnumerable<Item> items, D2Unit owner)
{
return items
Expand Down
3 changes: 3 additions & 0 deletions src/D2Reader/Models/Character.cs
Original file line number Diff line number Diff line change
Expand Up @@ -189,6 +189,9 @@ public class Character
// TODO: use Item model for these:
virtual public List<int> InventoryItemIds { get; internal set; }
public List<ItemInfo> Items { get; internal set; }
public List<ItemInfo> CubeItems { get; internal set; }
public List<ItemInfo> StashItems { get; internal set; }
public List<ItemInfo> InventoryItems { get; internal set; }

public int RealFRW()
{
Expand Down
4 changes: 4 additions & 0 deletions src/D2Reader/Models/Item.cs
Original file line number Diff line number Diff line change
Expand Up @@ -17,5 +17,9 @@ public class Item
internal bool IsIdentified() => HasFlag(ItemFlag.Identified);
internal bool IsEthereal() => HasFlag(ItemFlag.Ethereal);
internal bool HasRuneWord() => HasFlag(ItemFlag.Runeword);

internal bool IsInCube() => ItemData.InvPage == InventoryPage.HoradricCube;
internal bool IsInStash() => ItemData.InvPage == InventoryPage.Stash;
internal bool IsInInventory() => ItemData.InvPage == InventoryPage.Inventory;
}
}
3 changes: 3 additions & 0 deletions src/D2Reader/Models/ItemInfo.cs
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
Expand Down Expand Up @@ -32,6 +33,7 @@ public class ItemInfo
public string QualityColor { get; set; }
public List<string> Properties { get; set; }
public BodyLocation Location { get; set; }
public int GUID { get; set; }

// backwards compatibility with D2ID
public string BaseItem { get; set; }
Expand All @@ -54,6 +56,7 @@ IInventoryReader inventoryReader
QualityColor = QualityColorDefault(item);
Properties = unitReader.GetMagicalStrings(item, owner, inventoryReader);
Location = item.ItemData.BodyLoc;
GUID = item.Unit.GUID;

// Backward compatibility for D2ID:
// TODO: add Slug/Image/EnglishBaseName or something like that, D2ID currently uses ItemName/BaseItem for
Expand Down
67 changes: 67 additions & 0 deletions src/DiabloInterface.Plugin.HttpClient/Plugin.cs
Original file line number Diff line number Diff line change
Expand Up @@ -136,6 +136,15 @@ private class RequestBody
public List<ItemInfo> Items { get; set; }
public List<ItemInfo> AddedItems { get; set; }
public List<BodyLocation> RemovedItems { get; set; }
public List<ItemInfo> CubeItems { get; set; }
public List<ItemInfo> AddedCubeItems { get; set; }
public List<int> RemovedCubeItems { get; set; }
public List<ItemInfo> StashItems { get; set; }
public List<ItemInfo> AddedStashItems { get; set; }
public List<int> RemovedStashItems { get; set; }
public List<ItemInfo> InventoryItems { get; set; }
public List<ItemInfo> AddedInventoryItems { get; set; }
public List<int> RemovedInventoryItems { get; set; }
public Dictionary<GameDifficulty, List<QuestId>> Quests { get; set; }
public Dictionary<GameDifficulty, List<QuestId>> CompletedQuests { get; set; }

Expand Down Expand Up @@ -213,6 +222,18 @@ private RequestBody GetDiff(RequestBody newVal, RequestBody prevVal)
diff.AddedItems = itemDiff.Item1;
diff.RemovedItems = itemDiff.Item2;

var cubeItemDiff = UnequippedItemsDiff(newVal.CubeItems, prevVal.CubeItems);
diff.AddedCubeItems = cubeItemDiff.Item1;
diff.RemovedCubeItems = cubeItemDiff.Item2;

var stashItemDiff = UnequippedItemsDiff(newVal.StashItems, prevVal.StashItems);
diff.AddedStashItems = stashItemDiff.Item1;
diff.RemovedStashItems = stashItemDiff.Item2;

var inventoryItemDiff = UnequippedItemsDiff(newVal.InventoryItems, prevVal.InventoryItems);
diff.AddedInventoryItems = inventoryItemDiff.Item1;
diff.RemovedInventoryItems = inventoryItemDiff.Item2;

diff.CompletedQuests = BuildCompletedQuestsDiff(
newVal.Quests,
prevVal.Quests
Expand All @@ -231,7 +252,13 @@ private RequestBody GetDiff(RequestBody newVal, RequestBody prevVal)

hasDiff = hasDiff
|| diff.AddedItems != null
|| diff.AddedCubeItems != null
|| diff.AddedStashItems != null
|| diff.AddedInventoryItems != null
|| diff.RemovedItems != null
|| diff.RemovedCubeItems != null
|| diff.RemovedStashItems != null
|| diff.RemovedInventoryItems != null
|| diff.CompletedQuests != null
|| diff.Hireling != null;
return hasDiff ? diff : null;
Expand Down Expand Up @@ -356,6 +383,43 @@ List<ItemInfo> prevItems
);
}

// returns a list for added items and a list with the ??GUID?? of removed items
private Tuple<List<ItemInfo>, List<int>> UnequippedItemsDiff(
List<ItemInfo> newItems,
List<ItemInfo> prevItems
)
{
List<ItemInfo> addedItems = new List<ItemInfo>();
List<int> removedItems = new List<int>();

if (newItems != null)
{
foreach (var newItem in newItems)
{
if (prevItems == null || !prevItems.Any(prevItem => ItemInfo.AreEqual(prevItem, newItem)))
{
addedItems.Add(newItem);
}
}
}

if (prevItems != null)
{
foreach (var prevItem in prevItems)
{
if (newItems == null || !newItems.Any(newItem => ItemInfo.AreEqual(prevItem, newItem)))
{
removedItems.Add(prevItem.GUID);
}
}
}

return new Tuple<List<ItemInfo>, List<int>>(
addedItems.Count > 0 ? addedItems : null,
removedItems.Count > 0 ? removedItems : null
);
}

async private Task PostJson(string json)
{
SendingData = true;
Expand Down Expand Up @@ -421,6 +485,9 @@ private void Game_DataRead(object sender, DataReadEventArgs e)
IncreasedAttackSpeed = e.Character.IncreasedAttackSpeed,
MagicFind = e.Character.MagicFind,
Items = e.Character.Items,
CubeItems = e.Character.CubeItems,
StashItems = e.Character.StashItems,
InventoryItems = e.Character.InventoryItems,
Quests = e.Quests.CompletedQuestIds,
Hireling = new HirelingDiff
{
Expand Down