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Version 0.3.0d

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@ConsideredHamster ConsideredHamster released this 17 Sep 18:59
· 15 commits to master since this release

CHARACTERS

  • changed Wand skill attribute into Magic skill, which affects your accuracy with wands and power of some of the scrolls

  • changed Detection attribute into Perception, which affects your chances to expose your enemy to counter attacks instead of your chances to prevent equipping a cursed item

  • changed Magic power attribute into Willpower, which affects your chances to prevent equipping a cursed item instead of determining scroll's power

  • Warrior now gets increased amount of hp only on every 6th level instead of every 3rd level

  • Acolyte now gets decreased amount of hp only on every 6th level instead of every 3rd level

  • shields now apply their armor class bonus only with 50% chance or on failed guard attempts

  • shields now degrade and proc only when applying their bonus or when guarding

  • debuffs now affect chance to apply shield's bonus AC instead of the shield's AC

  • guard effectiveness is now affected by your base strength instead of excess strength

  • hero's remains are now separated by difficulties

MOBS & BOSSES

  • all enemies in the fifth chapter now count as magical (but not necessarily having body or mind immunity)

  • third boss does not counts as magical, while still having body and mind immunity

  • evil eyes now drop raw meat instead of cave scorpions

  • fire elementals and evil eyes now only partially pierce target's armor instead of completely ignoring it

  • imps now deal physical damage and don't have fire resistance anymore

  • imps now will steal random amount of stackable items instead of the full stack

ITEMS & SHOPS

  • ankhs now weaken curses on all of your items on activation

  • waterskins now can be used to wash away caustic ooze and douze burning effct on self

  • potions of Mending now heal 25% of health immediately

  • base duration of the effect of potions of Mending decreased to 15 turns instead of 20

  • base duration of effect of potions of Levitation increased to 20 turns (from 15 turns)

  • first four shops will not sell same repair tools in stock

  • first four shops will not have more than two of the same type of ammunition in stock

RANGED WEAPONS

  • flintlock weapons now can be reloaded while moving

  • fixed issue with flintlock weapons being almost unable to deal sneak attacks

  • trying to shoot from a non-loaded flintlock weapon now will reload it instead of showing a warning

  • increased durability of ranged weapons

  • decreased price modifier when purchasing throwing weapons and ammunitions in shops

  • rebalanced amount of throwing weapons and ammunitions when generated in a wrong chapter

WANDS & RINGS

  • wands of Disintegration/Firebolt do not completely ignore target's armor class anymore

  • wand of Entanglement is twice as effective now

  • rings of Perception were renamed into rings of Awareness and now affect bonus damage from counter attacks instead of view distance

  • rings of Energy were renamed into rings of Concentration and now increase mind resistance chance instead of enchantment's proc chance

  • rings of Sorcery now affect enchantment's proc chance instead of wand's miscast/squeeze chance

  • rings of Protection do not affect your mind and body resistance chance anymore

SCROLLS

  • scrolls are now affected by your Magic skill instead of Willpower

  • scrolls of Challenge will not affect passive animated statues

  • scrolls of Enchantment now can be used to transmute fully upgraded rings/wands into another ones

  • scrolls of Torment are more powerful and reliable now, but their radius of effect is limited

  • scrolls of Transmutation can be used on ammunition and throwing weapons

  • scrolls of Transmutation should be way more useful now

GENERAL

  • added confirmation window when trying to step on a revealed trap

  • added confirmation window when trying to equip obviously cursed item

  • added confirmation window when trying to drink water while your health is greater than 50%

  • added new lore about winners of The Impossible Contest into the game ;)

BUGFIXES & MINOR TWEAKS

  • fixed issue when explosions destroyed items which drop on the hero's death

  • partial proguard activation

  • improved title screen background

  • improved Goo's sprite

  • slightly improved sprite of ambitious imp NPC

  • thunderstrikes will now occasionally hit in diagonal directions instead of cardinal

  • slightly improved thunderstrike's visuals and visibility

  • hopefully fixed issue with successive hits not stacking combo counter

  • combo attacks now will apply their bonus only from the third hit

  • fixed combo counter being visible through fog of war

  • healing effect from the scroll of Sunlight cannot be resisted anymore

  • being exposed to counter attacks now lasts exactly one turn instead of until the beginning of target's turn

  • moved durability loss to hero's attack and defense procs

  • slightly simplified durability loss logic

  • cannot guard against ranged attacks without a shield anymore

  • cannot guard against armor piercing opponents anymore

  • game now indicates failed guard attempts

  • missed attacks now interrupt hero's actions

  • slightly changed character descriptions

  • fixed issue with shopkeepers reacting to effects of scroll of Sunlight

  • increased blink delay of succubi to 6 turns (from 5 turns)

  • mobs will not drain health on successful guards

  • adjusted bonus armor class from the Durability enchantment

  • adjusted bonus weapon damage from the Tempered enchantment

  • adjusted some of the item's descriptions

  • fixed issue were unidentified rings were labeled as cursed in their descriptions

  • wand of FIrebolt will not ignite non-flammable tiles anymore

  • wand of Freezing now can affect chasm tiles

  • fixed issue with wands of Phasing being able to teleport entities which are supposd to be immovable

  • fixed a bug when falling into a chasm while having a DoT on your character

  • fixed a bug where brewing a potion in a flooded alchemy lab crashed the game

  • fixed a bug where enemies on the edge of the view sometimes were revealed to the player

  • storage rooms now have their food in the main part and bonus item hidden behind the shelves

  • treasury rooms will not be guaranteed to have a mimic chest all the time now (except in a fifth chapter)

  • lightning traps will now occasionally hit in diagonal directions instead of cardinal

  • reworked the final floor (mostly to remove that door-shaped red herring)

  • reworked dead end floor (for the same reasons as above)

  • increased width of some of the description windows when in landscape mode

  • fixed issue where shooting from a flintlock weapon alarmed targets around the targeted cell instead of shooter

  • player can't use waterskins on full health anymore

  • slightly improved visuals of Thunderstorm cloud

  • added scrolling indicators to some of the lists