Version 0.3.0d
CHARACTERS
-
changed Wand skill attribute into Magic skill, which affects your accuracy with wands and power of some of the scrolls
-
changed Detection attribute into Perception, which affects your chances to expose your enemy to counter attacks instead of your chances to prevent equipping a cursed item
-
changed Magic power attribute into Willpower, which affects your chances to prevent equipping a cursed item instead of determining scroll's power
-
Warrior now gets increased amount of hp only on every 6th level instead of every 3rd level
-
Acolyte now gets decreased amount of hp only on every 6th level instead of every 3rd level
-
shields now apply their armor class bonus only with 50% chance or on failed guard attempts
-
shields now degrade and proc only when applying their bonus or when guarding
-
debuffs now affect chance to apply shield's bonus AC instead of the shield's AC
-
guard effectiveness is now affected by your base strength instead of excess strength
-
hero's remains are now separated by difficulties
MOBS & BOSSES
-
all enemies in the fifth chapter now count as magical (but not necessarily having body or mind immunity)
-
third boss does not counts as magical, while still having body and mind immunity
-
evil eyes now drop raw meat instead of cave scorpions
-
fire elementals and evil eyes now only partially pierce target's armor instead of completely ignoring it
-
imps now deal physical damage and don't have fire resistance anymore
-
imps now will steal random amount of stackable items instead of the full stack
ITEMS & SHOPS
-
ankhs now weaken curses on all of your items on activation
-
waterskins now can be used to wash away caustic ooze and douze burning effct on self
-
potions of Mending now heal 25% of health immediately
-
base duration of the effect of potions of Mending decreased to 15 turns instead of 20
-
base duration of effect of potions of Levitation increased to 20 turns (from 15 turns)
-
first four shops will not sell same repair tools in stock
-
first four shops will not have more than two of the same type of ammunition in stock
RANGED WEAPONS
-
flintlock weapons now can be reloaded while moving
-
fixed issue with flintlock weapons being almost unable to deal sneak attacks
-
trying to shoot from a non-loaded flintlock weapon now will reload it instead of showing a warning
-
increased durability of ranged weapons
-
decreased price modifier when purchasing throwing weapons and ammunitions in shops
-
rebalanced amount of throwing weapons and ammunitions when generated in a wrong chapter
WANDS & RINGS
-
wands of Disintegration/Firebolt do not completely ignore target's armor class anymore
-
wand of Entanglement is twice as effective now
-
rings of Perception were renamed into rings of Awareness and now affect bonus damage from counter attacks instead of view distance
-
rings of Energy were renamed into rings of Concentration and now increase mind resistance chance instead of enchantment's proc chance
-
rings of Sorcery now affect enchantment's proc chance instead of wand's miscast/squeeze chance
-
rings of Protection do not affect your mind and body resistance chance anymore
SCROLLS
-
scrolls are now affected by your Magic skill instead of Willpower
-
scrolls of Challenge will not affect passive animated statues
-
scrolls of Enchantment now can be used to transmute fully upgraded rings/wands into another ones
-
scrolls of Torment are more powerful and reliable now, but their radius of effect is limited
-
scrolls of Transmutation can be used on ammunition and throwing weapons
-
scrolls of Transmutation should be way more useful now
GENERAL
-
added confirmation window when trying to step on a revealed trap
-
added confirmation window when trying to equip obviously cursed item
-
added confirmation window when trying to drink water while your health is greater than 50%
-
added new lore about winners of The Impossible Contest into the game ;)
BUGFIXES & MINOR TWEAKS
-
fixed issue when explosions destroyed items which drop on the hero's death
-
partial proguard activation
-
improved title screen background
-
improved Goo's sprite
-
slightly improved sprite of ambitious imp NPC
-
thunderstrikes will now occasionally hit in diagonal directions instead of cardinal
-
slightly improved thunderstrike's visuals and visibility
-
hopefully fixed issue with successive hits not stacking combo counter
-
combo attacks now will apply their bonus only from the third hit
-
fixed combo counter being visible through fog of war
-
healing effect from the scroll of Sunlight cannot be resisted anymore
-
being exposed to counter attacks now lasts exactly one turn instead of until the beginning of target's turn
-
moved durability loss to hero's attack and defense procs
-
slightly simplified durability loss logic
-
cannot guard against ranged attacks without a shield anymore
-
cannot guard against armor piercing opponents anymore
-
game now indicates failed guard attempts
-
missed attacks now interrupt hero's actions
-
slightly changed character descriptions
-
fixed issue with shopkeepers reacting to effects of scroll of Sunlight
-
increased blink delay of succubi to 6 turns (from 5 turns)
-
mobs will not drain health on successful guards
-
adjusted bonus armor class from the Durability enchantment
-
adjusted bonus weapon damage from the Tempered enchantment
-
adjusted some of the item's descriptions
-
fixed issue were unidentified rings were labeled as cursed in their descriptions
-
wand of FIrebolt will not ignite non-flammable tiles anymore
-
wand of Freezing now can affect chasm tiles
-
fixed issue with wands of Phasing being able to teleport entities which are supposd to be immovable
-
fixed a bug when falling into a chasm while having a DoT on your character
-
fixed a bug where brewing a potion in a flooded alchemy lab crashed the game
-
fixed a bug where enemies on the edge of the view sometimes were revealed to the player
-
storage rooms now have their food in the main part and bonus item hidden behind the shelves
-
treasury rooms will not be guaranteed to have a mimic chest all the time now (except in a fifth chapter)
-
lightning traps will now occasionally hit in diagonal directions instead of cardinal
-
reworked the final floor (mostly to remove that door-shaped red herring)
-
reworked dead end floor (for the same reasons as above)
-
increased width of some of the description windows when in landscape mode
-
fixed issue where shooting from a flintlock weapon alarmed targets around the targeted cell instead of shooter
-
player can't use waterskins on full health anymore
-
slightly improved visuals of Thunderstorm cloud
-
added scrolling indicators to some of the lists