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CHARACTERS - changed Wand skill attribute into Magic skill, which affects your accuracy with wands and power of some of the scrolls - changed Detection attribute into Perception, which affects your chances to expose your enemy to counter attacks instead of your chances to prevent equipping a cursed item - changed Magic power attribute into Willpower, which affects your chances to prevent equipping a cursed item instead of determining scroll's power - Warrior now gets increased amount of hp only on every 6th level instead of every 3rd level - Acolyte now gets decreased amount of hp only on every 6th level instead of every 3rd level - shields now apply their armor class bonus only with 50% chance or on failed guard attempts - shields now degrade and proc only when applying their bonus or when guarding - debuffs now affect chance to apply shield's bonus AC instead of the shield's AC - guard effectiveness is now affected by your base strength instead of excess strength - hero's remains are now separated by difficulties MOBS & BOSSES - all enemies in the fifth chapter now count as magical (but not necessarily having body or mind immunity) - third boss does not counts as magical, while still having body and mind immunity - evil eyes now drop raw meat instead of cave scorpions - fire elementals and evil eyes now only partially pierce target's armor instead of completely ignoring it - imps now deal physical damage and don't have fire resistance anymore - imps now will steal random amount of stackable items instead of the full stack ITEMS & SHOPS - ankhs now weaken curses on all of your items on activation - waterskins now can be used to wash away caustic ooze and douze burning effct on self - potions of Mending now heal 25% of health immediately - base duration of the effect of potions of Mending decreased to 15 turns instead of 20 - base duration of effect of potions of Levitation increased to 20 turns (from 15 turns) - first four shops will not sell same repair tools in stock - first four shops will not have more than two of the same type of ammunition in stock RANGED WEAPONS - flintlock weapons now can be reloaded while moving - fixed issue with flintlock weapons being almost unable to deal sneak attacks - trying to shoot from a non-loaded flintlock weapon now will reload it instead of showing a warning - increased durability of ranged weapons - decreased price modifier when purchasing throwing weapons and ammunitions in shops - rebalanced amount of throwing weapons and ammunitions when generated in a wrong chapter WANDS & RINGS - wands of Disintegration/Firebolt do not completely ignore target's armor class anymore - wand of Entanglement is twice as effective now - rings of Perception were renamed into rings of Awareness and now affect bonus damage from counter attacks instead of view distance - rings of Energy were renamed into rings of Concentration and now increase mind resistance chance instead of enchantment's proc chance - rings of Sorcery now affect enchantment's proc chance instead of wand's miscast/squeeze chance - rings of Protection do not affect your mind and body resistance chance anymore SCROLLS - scrolls are now affected by your Magic skill instead of Willpower - scrolls of Challenge will not affect passive animated statues - scrolls of Enchantment now can be used to transmute fully upgraded rings/wands into another ones - scrolls of Torment are more powerful and reliable now, but their radius of effect is limited - scrolls of Transmutation can be used on ammunition and throwing weapons - scrolls of Transmutation should be way more useful now GENERAL - added confirmation window when trying to step on a revealed trap - added confirmation window when trying to equip obviously cursed item - added confirmation window when trying to drink water while your health is greater than 50% - added new lore about winners of The Impossible Contest into the game ;) BUGFIXES & MINOR TWEAKS - fixed issue when explosions destroyed items which drop on the hero's death - partial proguard activation - improved title screen background - improved Goo's sprite - slightly improved sprite of ambitious imp NPC - thunderstrikes will now occasionally hit in diagonal directions instead of cardinal - slightly improved thunderstrike's visuals and visibility - hopefully fixed issue with successive hits not stacking combo counter - combo attacks now will apply their bonus only from the third hit - fixed combo counter being visible through fog of war - healing effect from the scroll of Sunlight cannot be resisted anymore - being exposed to counter attacks now lasts exactly one turn instead of until the beginning of target's turn - moved durability loss to hero's attack and defense procs - slightly simplified durability loss logic - cannot guard against ranged attacks without a shield anymore - cannot guard against armor piercing opponents anymore - game now indicates failed guard attempts - missed attacks now interrupt hero's actions - slightly changed character descriptions - fixed issue with shopkeepers reacting to effects of scroll of Sunlight - increased blink delay of succubi to 6 turns (from 5 turns) - mobs will not drain health on successful guards - adjusted bonus armor class from the Durability enchantment - adjusted bonus weapon damage from the Tempered enchantment - adjusted some of the item's descriptions - fixed issue were unidentified rings were labeled as cursed in their descriptions - wand of FIrebolt will not ignite non-flammable tiles anymore - wand of Freezing now can affect chasm tiles - fixed issue with wands of Phasing being able to teleport entities which are supposd to be immovable - fixed a bug when falling into a chasm while having a DoT on your character - fixed a bug where brewing a potion in a flooded alchemy lab crashed the game - fixed a bug where enemies on the edge of the view sometimes were revealed to the player - storage rooms now have their food in the main part and bonus item hidden behind the shelves - treasury rooms will not be guaranteed to have a mimic chest all the time now (except in a fifth chapter) - lightning traps will now occasionally hit in diagonal directions instead of cardinal - reworked the final floor (mostly to remove that door-shaped red herring) - reworked dead end floor (for the same reasons as above) - increased width of some of the description windows when in landscape mode - fixed issue where shooting from a flintlock weapon alarmed targets around the targeted cell instead of shooter - player can't use waterskins on full health anymore - slightly improved visuals of Thunderstorm cloud - added scrolling indicators to some of the lists
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