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Gunmod test #76370
Gunmod test #76370
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Added a comma
somebody took all my commas
Could have sworn I fixed these
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Currently the utility of the mods that hold extra ammunition is somewhat limited because you can't see what's inside of them once they've been attached to the gun, but I have no idea how to fix that.
This did kill the previous attempt( #70858) 🤔
For the ammo carriers/ mag pouches, did you actually test whether you can reload your gun with ammo/magazine inside them? |
Co-authored-by: TheShadowFerret <[email protected]>
Spell checker encountered unrecognized words in the in-game text added in this pull request. See below for details. Click to expand
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So, embarrassingly, I forgot to! The C96 stock works as intended though, and you can attach it to the pistol while the pistol is in the stock without having to manually take it out. I wasn't aware of the earlier attempt but it makes sense that I wasn't the first to think of this... I suppose we will have to wait for the code to let us add ammo loops and flashlight holders and whatnot. There are still some parts of the work I did that don't rely on storage gimmicks and I would like to see if I can get those in. |
It had to be done
It must be done
Also clarified design process
Also made description less repetitive
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Hello! Bumping this because I think it's ready to merge (all required checks passed). |
Summary
Content "Added more gunmods"
Purpose of change
I like the current gunmod system, but I think it would benefit from having more options. I also found it strange that the Mauser C96 was added to the game but no mention was made of its combination stock/holster, which seems like just the kind of thing that a light-traveling survivor would appreciate; the Chinese soldiers of the warlord period certainly did!
Describe the solution
Added
ninetwo new gunmods, along with crafting recipes formostone of them.Describe alternatives you've considered
Not add them? I suppose I could have completely reworked the existing system, but that's a little outside of my wheelhouse
Testing
Checked to see if the items I added appeared in the debug menu and, when spawned in, functioned as expected. For those with crafting recipes, I also made sure they were craftable.
Additional context
This is really a small selection of the kind of stuff people put on/in their guns, but I wanted to keep the scope limited to the most common accessories not already in the game (although I'd love to add tactical picatinny cupholders eventually).
Currently the utility of the mods that hold extra ammunition is somewhat limited because you can't see what's inside of them once they've been attached to the gun, but I have no idea how to fix that.