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EOC temp monsters don't drop items or corpses by default #72718

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anothersimulacrum
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Summary

None

Purpose of change

Monsters with a lifespan are generally meant to disappear without leaving behind drops, so as to prevent abuse.
Fixes #72545

Describe the solution

Make monsters with a lifespan have a quiet death unless otherwise specified.

Testing

Create a f_impaled_officer, examine it (while indoors!) and touch it. See that the spawned soldiers no longer leave drops.

Unless explicitly told to. Monsters with a lifespan are generally meant
to disappear without leaving behind drops, so as to prevent abuse.
@github-actions github-actions bot added <Documentation> Design documents, internal info, guides and help. NPC / Factions NPCs, AI, Speech, Factions, Ownership [C++] Changes (can be) made in C++. Previously named `Code` [Markdown] Markdown issues and PRs astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Mar 30, 2024
@dseguin dseguin merged commit 5a8cdec into CleverRaven:master Mar 30, 2024
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@anothersimulacrum anothersimulacrum deleted the temp-monsters-are-temp branch March 30, 2024 15:01
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Mar 30, 2024
@RenechCDDA
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I think we were a bit too quick on this one, there's several places that want the items to drop. This is also covered by the existing monsters definitions which can specify what the monster should or should not drop.

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astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership
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mercenary ghosts should not drop loots
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