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Add "strictly_unarmed" to buff_taekwondo_static2 #72356
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Prevent Tae Kwon Do's "Unhindered" static buff from activating when hands are not empty.
You are creating a pull request with the master branch as the head branch. This is likely a mistake unless you really know what you are doing. You may read https://docs.github.com/en/get-started/quickstart/contributing-to-projects#creating-a-branch-to-work-on for a typical workflow of contributing to a project on GitHub. |
I realised I modified my master branch after committing. Senior moment. If it's not an issue on your end and you're satisfied with this compromise (I figured losing the bonus with unarmed weapons vs. always having the buff active), @Maleclypse , I'll leave it as is until it's merged/closed. |
After rereading Taekwondo's description, it states "Focused on kicks, it does not benefit from wielded weapons", so not allowing the unarmed weapons to be used with the +33% damage boost would make sense. ...Now that I think about it, should |
I was going to comment something about wielding vs wearing weapons and give some ingame examples, but the
So, by setting Edited: either one being false don't remove the buffs. |
@RedMisao |
Nvm I was wrong, setting The PR you submitted will fix the issue of the Unhindered buff being applied while not being unarmed. |
@RedMisao I appreciate the assistance. I've been experiencing "brain fog", some days, and it's frustrating to lose my confidence. |
Summary
Bugfixes "Prevent Tae Kwon Do's 'Unhindered' static buff from activating when hands are not empty."
Purpose of change
Addresses issue #72179
Describe the solution
Added the
strictly_unarmed
property tobuff_taekwondo_static2
and set it totrue
.Describe alternatives you've considered
It's a simple fix, so didn't need to think of another solution.
Testing
Loaded an existing save. "Unhindered" appears. Pick up freezer. "Unhindered" disappears. Drop freezer and wait a turn. "Unhindered" reappears. Repeated the process with a rifle, carving knife, and knuckle dusters; same result.
Started a new game and repeated above process with a pocket knife; same result as above.
Additional context
N/A