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Boomers Leave Gibs #71862
Boomers Leave Gibs #71862
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-Add tainted offal as a catch-all for zombie guts other innards -Create monsterdrop for gibs left by boomers -Assign to all death explosion zeds -Give fungal versions NO_CORPSE
@Karol1223 |
I'm not sure if necro-boomers are exploding into goo, as they don't leave any field behind - no blood or bile or anything. I sort of thought they were just exploding into shadows or invisible energy or something. Doesn't matter too much, but it might look weird if there's just like a mysterious bit of intestine left on the ground after the thing dies. This PR rules by the way 😆 |
I am pretty confident that the only boomer I touched was the necroboomer, so even if we do end up causing each other conflicts it'd be in one place only. Any other boomers I'd aim to audit in the part 2 of that PR because the current one already got a tad too big for my liking - don't worry about it, odds are my stuff won't be ready to merge before yours is. |
You could make exploding fungals more disctinct by having them also drop alien fungus chunk. I wouldn´t make them drop fungal fluid sacks as those are edible which is to be avoided for zombies. The only use I would see for tainted offal is to make fertilizer/compost and maybe to make mutagen, besides being food for mutants that can eat zombies. Tainted offal could be given to all zombies and given various descriptions similar to mutant organs. It would add a new oppertunity for more discusting body horror and fix the wierdness of zombies having no organs. |
You bring up a lot of good points.
I do like the idea of something more unique for the necro-boomers. Currently they just sorta disappear and leave their clean clothes, like they were raptured. Maybe corpse ash is appropriate? It uses ALL of its energy and just disintegrates Sounds good on the copy-from PR. I don't think this will touch anything beyond death_drops for the necro-boomer. |
Corpse ash is a great idea. |
-Rename tainted offal to tainted innards -Add it to harvest list -Give necro-boomers a unique death drop -Give fungals a unique explode death drop -Assign those new death drops to monsters
-Adds two new 'explode' death_drops -Applies them to the following enemies: -gangrenous flesh -gangrenous impaler -gangrenous crawler -scissorlimbs -hanging innards -trapped tendril
-give zapping zombfrog more specific harvest entry -give meatslug harvest to spasming lump and flesh wall (currently only butcher for a single piece of butchery refuse) -reduce ratio for tainted innards in zombie meatslug harvest; the note says no organs but these are not explicitly organs
-Add tainted human skull, tainted arm, and tainted leg -Distribute them to death drops and harvest -Gives tainted limbs a disassemble recipe
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Add another death_drop group for zombie beasts that explode and give it to the trench pig.
Make shredded zombie limbs non-repairable
This is essentially complete. There are errors tripping for two reasons that I see:
|
Adjust volumes of "arm" and "leg" items to hopefully fix density
Simplify tainted limb materials to hopefully fix density issues.
Test report notes density is fixed for 'arm' and 'leg'. Clearing from log.
@TheSaddestGoomba Is it intended fungal zombies don't drop innards, or is it an oversight? I'm working on #76865 and chaining together harvestlists, noticed the fungal ones don't have innards. I can see this going both ways, so I figured I'd better ask. |
IIRC, at the time I just left them out in favor of the alien fungus chunks. |
Summary
Content "Boomers now leave fleshy gibs on detonation"
Purpose of change
Boomers have always just left a pile of clothing in the middle of their scattered payload. This adds body fragments to the drops when boomer-type enemies explode.
Describe the solution
I tested this in #71475 with the bloated zoad and warted monstrosity.
This is essentially the same implementation. An item group called through monster death_drops that leaves a smattering of body scraps in addition to the usual zombie drops.
4 new items are created:
Exploding fungals were set to leave a full corpse, but now leave body parts and alien fungus chunks.
Necro-boomers have unique death drop of corpse ash and very little bone.
The changes currently affect the following monsters:
I'll add any other monsters that fit, but I think that's everything.
Describe alternatives you've considered
Testing
Additional context
I'm taking this out of draft. I will look into the clothing issue and relevant recipes in a follow-up PR.