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[MoM] Edit spell UI a bit for psionics #70638

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Jan 4, 2024
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12 changes: 9 additions & 3 deletions src/magic.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2412,7 +2412,10 @@ bool spell::energy_cost_encumbered( const Character &guy ) const
std::string spell::enumerate_spell_data( const Character &guy ) const
{
std::vector<std::string> spell_data;
if( has_flag( spell_flag::CONCENTRATE ) && temp_concentration_difficulty_multiplyer > 0 ) {
if( has_flag( spell_flag::PSIONIC ) ) {
spell_data.emplace_back( _( "is a psionic power" ) );
}
if( has_flag( spell_flag::CONCENTRATE ) && !has_flag( spell_flag::PSIONIC ) && temp_concentration_difficulty_multiplyer > 0 ) {
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spell_data.emplace_back( _( "requires concentration" ) );
}
if( has_flag( spell_flag::VERBAL ) && temp_sound_multiplyer > 0 ) {
Expand All @@ -2423,15 +2426,18 @@ std::string spell::enumerate_spell_data( const Character &guy ) const
}
if( !no_hands() ) {
spell_data.emplace_back( _( "impeded by gloves" ) );
} else {
} else if ( no_hands() && !has_flag( spell_flag::PSIONIC ) ) {
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spell_data.emplace_back( _( "does not require hands" ) );
}
if( !has_flag( spell_flag::NO_LEGS ) && temp_somatic_difficulty_multiplyer > 0 ) {
spell_data.emplace_back( _( "requires mobility" ) );
}
if( effect() == "attack" && range( guy ) > 1 && has_flag( spell_flag::NO_PROJECTILE ) ) {
if( effect() == "attack" && range( guy ) > 1 && has_flag( spell_flag::NO_PROJECTILE ) && !has_flag( spell_flag::PSIONIC ) ) {
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spell_data.emplace_back( _( "can be cast through walls" ) );
}
if( effect() == "attack" && range( guy ) > 1 && has_flag( spell_flag::NO_PROJECTILE ) && has_flag( spell_flag::PSIONIC ) ) {
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spell_data.emplace_back( _( "can be channeled through walls" ) );
}
return enumerate_as_string( spell_data );
}

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