[MoM] Add new telekinesis power--knockdown #70623
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
Mods "[MoM] Add new telekinesis power--knockdown"
Purpose of change
Working on the telekinetic learning overhaul and thought of a new power, so I spun that off into this PR.
Describe the solution
Adds the Knockdown power. Does a bit of damage and downs the target. That's it.
Describe alternatives you've considered
Testing
The power works. It effectively allows you to lock down a single target while your stamina lasts, but I also learned that feral mechanics can bullseye you with thrown rocks even while prone, so good for them.
Lack of route to learning it is intentional since telekinetic learning revamp is coming after teleportation
Additional context