Improved path for intelligent monsters #68492
Merged
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Summary
Balance "Improved path for intelligent monsters"
Purpose of change
I'd like monsters with some intelligence to move a little more intelligently, so I improve it.
Describe the solution
If intelligent monsters have vision, they find routes when moving by following smells and sounds.
Up until now, any monsters would go straight to the source of the sound.
Tiles that cannot be entered are excluded from pathfinding.
This avoids getting stuck in those inaccessible terrains.
Some Monsters exclude nearby Creatures from their pathfinding.
This somewhat avoids allies getting stuck in the way.
Describe alternatives you've considered
Add an "intelligence" field to monsters and use it.
Testing
I confirmed that the behavior of migos, dogs, etc. has changed, but that zombies have not changed.
Additional context
referenceVideo.mp4