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Summary
None
Purpose of change
In PR #56914, I added a new evolved child zombie dubbed the "swollen wretch." Largely speaking, this zombie had many, many flaws in both its overall design and implementation. To name but a few, issues included:
For these and other reasons, I was always inclined to change the enemy to make it more in line with the theme of the game, rescuing it from being the dumbest, meme-worthy bag of floating skin this side of cataclysmic New England.
Describe the solution
I have reworked the enemy to become an immobile flesh raptor hatchery, adopting a similar style and principle to the bone hive SCP, although a comparison with the latter only came to mind after the rework had been completed. Fundamentally, the zombie makes use of its biomass to formulate flesh raptors within its chest cavity, utilizing organs, bones, and extraneous bits and pieces to put the raptors together. To this end, I have sawed away the zombie’s flying capabilities and explosive tendencies and removed its gas-producing potential. These changes hold true for the fungal variant as well.
Describe alternatives you've considered
I considered leaving the zombie as it is, but I simply hated it with a deep, deep passion.
Testing
As of yet, I haven’t observed the newly adjusted zombie within a game scenario, though I believe that all should be working fine.
Additional context