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Revamps the swollen wretch. #63630

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merged 2 commits into from
Mar 1, 2023

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DoctorBoomstick
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@DoctorBoomstick DoctorBoomstick commented Feb 17, 2023

Summary

None

Purpose of change

In PR #56914, I added a new evolved child zombie dubbed the "swollen wretch." Largely speaking, this zombie had many, many flaws in both its overall design and implementation. To name but a few, issues included:

  1. It laughs heartily at physics and basic biology concepts.
  2. It’s simply a mishmash of all the cool features I thought would be cool in a new zombie variant, which I stapled together based on a Discord joke without actually considering the enemy in question or even trying to make it sensible... or really even trying to make something that wasn’t just an edgy cartoon balloon. This resulted in a flying, gas-spewing, glowing, raptor-spawning giant meat balloon that, for some ungodly reason, also exploded upon death.
  3. Its description is no less than 159 words long, which literally means it trails off screen for a good chunk and is simply the pinnacle example of edgy zombie descriptions that are overly long for the sake of being edgy.
  4. It's so out of place with reality that the graphics for it are difficult to create in such a way that it doesn't look like a cartoon hot air balloon.
    For these and other reasons, I was always inclined to change the enemy to make it more in line with the theme of the game, rescuing it from being the dumbest, meme-worthy bag of floating skin this side of cataclysmic New England.

Describe the solution

I have reworked the enemy to become an immobile flesh raptor hatchery, adopting a similar style and principle to the bone hive SCP, although a comparison with the latter only came to mind after the rework had been completed. Fundamentally, the zombie makes use of its biomass to formulate flesh raptors within its chest cavity, utilizing organs, bones, and extraneous bits and pieces to put the raptors together. To this end, I have sawed away the zombie’s flying capabilities and explosive tendencies and removed its gas-producing potential. These changes hold true for the fungal variant as well.

Describe alternatives you've considered

I considered leaving the zombie as it is, but I simply hated it with a deep, deep passion.

Testing

As of yet, I haven’t observed the newly adjusted zombie within a game scenario, though I believe that all should be working fine.

Additional context

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Mechanics: Enchantments / Spells Enchantments and spells astyled astyled PR, label is assigned by github actions json-styled JSON lint passed, label assigned by github actions labels Feb 17, 2023
@DoctorBoomstick DoctorBoomstick changed the title updates the wretch. Revamps the swollen wretch. Feb 17, 2023
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Feb 17, 2023
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This is a more sensible change.

@bombasticSlacks bombasticSlacks merged commit 7823360 into CleverRaven:master Mar 1, 2023
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