Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adds a new evolved child zombie #56914

Merged

Conversation

DoctorBoomstick
Copy link
Contributor

Summary

Content "Adds the swollen wretch as a new possible child zombie upgrade, plus fungus variant."

Purpose of change

This started life as a short joke concept on the discord chat, before I thought it’d be a genuinely possibly cool idea to add a new flying boomer-like zombie to the game, and subsequently took it upon myself to add this monster as an upgrade.

Describe the solution

I’ve added a zombie child upgrade called the swollen wretch, which is something of an amalgamation between a boomer zombie, a pupating zombie, and a regular child zombie. More than anything it’s a floating flesh raptor incubator, which traps decomposition caused gasses within itself, causes a chemical chain reaction where in the gas is burned within it and allows it to obtain a measure.of buoyancy, thus giving it a reason for why it can fly. It’s speed and health are very low, with the main threats being the large amount of flesh raptors it harbours within itself. In addition, I’ve also added it’s fungal form and the fungal flesh raptors that it spawns. I’ve included the regular zombie form of the wretch into the zombie upgrades file, under the child zombie grouping.

Describe alternatives you've considered

Letting a joke remain as a joke and not deciding to Frankenstein up this creature.

Testing

Spawned in a bunch of iterations of the creature, checked to see that all their properties function correctly, spawned in a few zombie children and a zombie master to observe if they would mutate into the wretch, and ran the same style of tests on the fungal form.

Additional context

No response

@github-actions github-actions bot added [JSON] Changes (can be) made in JSON Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map labels Apr 19, 2022
data/json/monsters/fungus_zombie.json Outdated Show resolved Hide resolved
data/json/monsters/fungus_zombie.json Outdated Show resolved Hide resolved
data/json/monsters/zed_children.json Outdated Show resolved Hide resolved
DoctorBoomstick and others added 3 commits April 19, 2022 10:07
…o spec with the standard JSON style, after forgetting to complete this step during the initial implementation.
@github-actions github-actions bot added json-styled JSON lint passed, label assigned by github actions astyled astyled PR, label is assigned by github actions labels Apr 19, 2022
data/json/monsters/fungus_zombie.json Outdated Show resolved Hide resolved
data/json/monsters/fungus_zombie.json Outdated Show resolved Hide resolved
@github-actions github-actions bot added the BasicBuildPassed This PR builds correctly, label assigned by github actions label Apr 19, 2022
@sonphantrung
Copy link
Contributor

If there's something like Hulklings, Shocklings, that'd be more !!FUN!! :)

@DoctorBoomstick
Copy link
Contributor Author

I mean, my good sir. There isn’t anything which says that we can’t slowly build up a well-stocked kindergarten’s assembly of mutated kids. I’m just going to let some time pass for this PR and my other ones to hopefully get merged, but I’ll keep that idea in the back pocket.

@I-am-Erk
Copy link
Member

Seems good but I have no idea why this would spawn more raptors than a pupating zombie, it's a smaller source and apparently also able to float.

@DoctorBoomstick
Copy link
Contributor Author

That’s fair. The original thought process was to make them spawn more raptors cause, number one, they’re around 120000 ml in volume, which is quite a chunky amount, and number two, to make them a bit more threatening cause as it stands, their only real source of danger stems from the raptors within them. Though on that note, I suppose it might be a bit too over the top, nothing which can’t be fixed by a quick commit.

…bie variant pull from the small_raptor_spawn, as apposed to the big one, and gives the same treatment to the fungal form.
@github-actions github-actions bot added the Mechanics: Enchantments / Spells Enchantments and spells label Apr 22, 2022
@I-am-Erk I-am-Erk merged commit 4ca25f8 into CleverRaven:master Apr 22, 2022
@DoctorBoomstick DoctorBoomstick deleted the adds-a-new-evolved-child-zombie branch May 9, 2022 10:13
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mechanics: Enchantments / Spells Enchantments and spells Monsters Monsters both friendly and unfriendly. Spawn Creatures, items, vehicles, locations appearing on map
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants