Fixed double material thickness for some armor defs #53881
Merged
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Summary
Bugfixes "Fixed doulbe material thickness for some armor defs"
Purpose of change
I noticed with #53871 that the values for the mantle seemed wrong. I looked into it and there was a bug with materials being added together for items that had multiple separate body part definitions instead of averaged.
This is used very few times in the code currently so I didn't notice it in the original PR it went in
Describe the solution
the values are now properly averaged instead of added.
Describe alternatives you've considered
Testing
Very few items use this specific type of entry.
Easiest item to test is the Thigh-high boots, in current experimental they have 6 bash, cut, ballistic
They are 2mm thick leather, they should have 4, 4, 4
with this change they have 4,4,4
Additional context