-
Notifications
You must be signed in to change notification settings - Fork 4.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Robofac Tactical Modular Poncho #53871
Conversation
This is an automated message. Please kindly disregard if you think this is inaccurate. Automatic spell checking encountered unrecognized words in the following text:
|
Out of curiosity, what's your thought process for their coverage values? Secondly, should these be OUTER and not normal-layer? |
Normal layer for the ablative armor doesn't matter, but it should be OUTER for consistency thanks for catching that. Coverage is pretty simple (keep in mind the mantles don't fully cover the arms and legs they are worn with additional armor): Skirt: Vambraces and Shinguards: |
I really like these, very creative! Also shouldn't the mantles also offer some Vitals protection? Although I'm not very up to date on how armors are being balanced. |
hey I responded in discord but I didn't want to talk over people so I'll re post it here: they should have vitals coverage that's an oversight, Rest of this is just my opinion values are definitely up for debate: So its actually competing against stuff like full plate and the ballistic vests Ballistic vest is: The poncho is: so it's less encumbering than the ballistic vest 7-8 vs 12, for less defense but at the soldier mantle level that's barely the case. Also numbers aside my rationale was it just doesn't make sense to heavily armor the stomach on a poncho your sides and stomach would need to still be able to flex as you move. |
Seems fine balance wise too then! Thanks for your work with these. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Some items have incorrect plural names.
The items in this PR are effected by #53881 and are counting as having DOUBLE protection values in the UI so this is going to be put off while that gets merged. After that goes in I'm going to double the thickness values so that defense values are the same as they are now. |
This is an automated message. Please kindly disregard if you think this is inaccurate. Automatic spell checking encountered unrecognized words in the following text:
|
This is an automated message. Please kindly disregard if you think this is inaccurate. Automatic spell checking encountered unrecognized words in the following text:
|
@John-Candlebury I went a bit overboard on integrating the equipment into the Hub quest line and did a bit of future proofing for dialogue for future sci-fi projects. If you want to give the dialogue and interactions a pass (and it passes tests) it's complete. As an aside what does the Hub 01 logo look like? I'm working on sprites for these |
This is an automated message. Please kindly disregard if you think this is inaccurate. Automatic spell checking encountered unrecognized words in the following text:
|
This is an automated message. Please kindly disregard if you think this is inaccurate. Automatic spell checking encountered unrecognized words in the following text:
|
Was out for the New Year so I didnt get a chance to see the message. Theres no Hub01 logo, feel free to draw anything, although a white circle with some black shaded pixels in the center would probably be enough for Ultica's resolution level. |
Well I'm glad! Yeah it ended up being 1 white pixel ahahaha, I-am-Erk/CDDA-Tilesets#1149 I don't know if the envirosuit is intentionally the colors of Urban Camouflage but I took that as inspo |
Some smaller issues:
And I really question the balance of the mantles and skirts. They are both smaller and lighter than single ESAPI plates, while covering a lot more. They also offer basically the same protection even though they're described as segmented and are apparently flexible enough to fold into a first aid kit. |
Your balance stuff has an incorrect premise which is that any of the volumes or lengths are intentional. I thought I balanced the volumes and such off similar items but it seems I didn't. These should be light but they are definitely too light. I primarily balanced for torso protection which is fine just looking at encumbrance, again volume and weight is a mistake, full set of ESAPI plates is 6 encumbrance for 82% coverage and 25, 50, 50. The soldier mantle is 5 encumbrance for 81% 32, 40, 38 protection. the arms and legs are maybe out of whack by 1-2 but this is supposed to be armor you want to wear and requires a lot of dangerous questing. I'll also increase the warmth Also I can't recreate your issues with the skirt. It should prioritize pockets that it shares a flag with. |
also most items just don't have a longest side. So your greaves example length are low because it would be a massive audit to do them all. |
With the strapped layer usage, this conflicts with wearing a Survivor Harness. Shouldn't these be wearable together, or nah? |
It's intentional. One of the desires for this when I originally talked with John was for it to be a choice as opposed to a molle vest or something similarly "traditional military". Fwiw you can still use a single point sling for front carrying a rifle. |
Summary
Content "Add Hub 01 exterior armor / storage system"
Purpose of change
part of #53455 this part touches Hub 01 Enviro Suit (and the activity suit).
Describe the solution
First I think the Activity Suit just shouldn't really have storage, the scientist wearing it were wearing 5 point harnesses which would be awkward to accessorize gear around on the torso. So if they are wearing storage it would be drop leg pouches or a backpack, something that doesn't need to be it's own consolidated rig/harness.
So the solution for the activity suit is: it will copy from the robofac suit still but there wont be an additional new item for them, at least for now 😈
For the Hub 01 stuff after a bit of discussion with @John-Candlebury what I've come up with is the following:
First Hub 01 will have a new outer/strapped layer item that will be a military style rip-stop poncho reinforced with a small amount of Kevlar. Similar to a thick version of this:
with a bit of inspiration from the frontier with classic belted ponchos/tunics:
Features:
In game:
As it says in the above item however that's not all. Hub 01 is also working on custom zombie slaying armor to work with their "Modular Defense System"
This custom armor comes in 4 pieces:
These pieces together are equivalent to a full suit of body armor but could also be worn separately.
The pieces also come in multiple flavors. When you first meet Hub 01 their manufacturing capabilities will be limited as will their field data. As you progress and help Hub 01 they will develop better and better versions of the above armor pieces. I've categorized them into 3 Tiers of equipment.
Tier 1 Basic Prototype - This is the initial 3d printed designs they would be testing. They would be plastic with a non hardened metal core.
Tier 2 Specialized Protection - This tier consists of now refined armor design. The plastic is combined with a specialized material and the soft metal has been replaced with hardened steel core. The three variants are:
Kinetic using rubber
Turnout using nomex
Ballistic using Kevlar
Here is the data for the materials at a glance:
The greaves and vambraces have 75% of the values above
This is all organized into a new Hub 01 armor file called hub_armor.json the pieces are also easy to write since they build from abstracts.
I wont put all of the items here because that would be another 15 things but an example of each is:
Spawns and locations:
The Dead Scientist in mission 1 has the modular defense system on with two basic prototype pieces
When you return after mission 1 you can ask about it (d)
With 10 intelligence the intercom will give you the additional prototype pieces you are missing (arms and legs)
Without you don't get the additional pieces
After that the Hub sells mid level armor pieces to you from theirs stores
The final hub mission has been rearranged slightly:
There is now an additional template stored in a box.
You can bring it to the Hub Intercom for an additional dialogue (d) (I've fixed the typo with you're since grabbing these images):
You can then ask about it and (for future proofing) other prototypes that are being worked on:
Currently after a day of waiting you can come back to the completed armor project.
Getting all the pieces
This UI can be extended for other high end complex science projects in the future ( I have a few in mind )
Hub 01 Mercs have on the system and ballistic pieces instead of a chest harness (lookin p. cool even without custom sprites)
To Do
Work on quest or progression for the other tiersDescribe alternatives you've considered
Do something WAY less involved
Testing
Items are in game rn, this is still WIP tho
Additional context