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Scavenger Armor Overhaul #53533
Scavenger Armor Overhaul #53533
Conversation
Is this going to conflict with a backpack sense it's on the "torso strapped" layer? |
No you will still have the neck, hanging front and hanging back locations available on the torso for items. Backpacks are "hanging back" |
Oh, sweet! Layer conflicts must have changed. The last time I checked anything without a "specifically" field would conflict with basically everything with a "specifically" field, good to hear that isn't the case anymore (if it ever was the case, I can't remember). Absolutely phenomenal work. |
Torso is a bit of a special case. On the strapped layer it basically has an additional layer of sublocations in "hangs front", "hangs back" and "neck" those are assumed to always be off unless explicitly mentioned by the item. |
How do ablative plates interact with a garment that covers more than the torso? They're not gonna trigger if you get hit in the arm, are they? |
ablative plates coverage and armor values are defined on the plates themselves so no they only will protect the torso. If you wanted leg or arm plates you would need to define new plates with coverage of those places. |
The heavy ballistic vest (which is already in game) covers the arms and legs with ablative plates already! |
Could you reasonably cram a sheath for a knife in there somewhere? One should never be without a knife of some sort. |
it is done, I thought a knife would fit in the deep holster but that is not the case. |
Summary
Content "Scavenger Gear has more of a niche"
Purpose of change
part of #53455 this part just updates Scavenger Gear
Describe the solution
Scavenger Gear is now:
Recipe has been modified to require certain things that now have related pockets (XL holster, tacvest of some kind) and now requires layered kevlar in addition to a ballistic vest as the limbs of the jacket and pants are reinforced.
Describe alternatives you've considered
Not overhauling this stuff at all
Testing
Additional context