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Faster tool selection dialog with lots of items nearby #46778

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Jan 16, 2021
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4 changes: 2 additions & 2 deletions src/crafting.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1793,8 +1793,8 @@ Character::select_tool_component( const std::vector<tool_comp> &tools, int batch
}
// Needed for tools that can have power in a different location, such as a UPS.
// Will only populate if no other options were found.
if( player_inv && crafting_inventory().has_charges( type, count )
&& player_has.size() + map_has.size() == 0 ) {
if( player_inv && player_has.size() + map_has.size() == 0 &&
crafting_inventory().has_charges( type, count ) ) {
both_has.push_back( *it );
}
} else if( ( player_inv && has_amount( type, 1 ) ) || map_inv.has_tools( type, 1 ) ) {
Expand Down