Incorporate exertion penalty into counter cost check #45523
Merged
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Summary
SUMMARY: None
Purpose of change
Fixes #45064
The check to prevent counter-lock did not incorporate weariness, so when weary it does not prevent counter-lock.
Describe the solution
Factor in weariness penalty when determining if a counter would lead to counter-lock.
Describe alternatives you've considered
Ideally this would be inlined in attack_speed(), but I'm wary of side effects right now.
Testing
Make a character that can reliably trigger counters.
Get really weary.
Confirm that even while being attacked, the character can still act every turn. (might not be able to move on consecutive turns if weary cost makes movement really slow?)