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Countering while weary seems to cause more delay before next action leading to stunlocking #45064

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Rayeneth opened this issue Oct 25, 2020 · 2 comments · Fixed by #45523
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[C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Melee Melee weapons, tactics, techniques, reach attack

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@Rayeneth
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Describe the bug

Countering while weary seems to cause more delay before next action leading to stunlocking

Steps To Reproduce

be weary, have a high counter chance and heavy armor (to survive the hits)

Expected behavior

I expect to not put my life at risk from countering.

Screenshots

Versions and configuration

  • OS: Windows
    • OS Version: 10.0 2004
  • Game Version: 0.E-7041-gdb7d137 [64-bit]
  • Graphics Version: Tiles
  • Game Language: System language []
  • Mods loaded: [
    Dark Days Ahead [dda],
    Disable NPC Needs [no_npc_food],
    Bionic Professions [package_bionic_professions],
    Blaze Industries [blazeindustries],
    No Rail Stations [No_Rail_Stations],
    No Fungal Monsters [No_Fungi],
    SpeedyDex [speedydex],
    Stats Through Kills [stats_through_kills],
    Stats Through Skills [StatsThroughSkills]
    ]

Additional context

@GGgatherer
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This, combined with #45100, is a recipe for disaster. Countering drains stamina and makes you more weary, you cannot run/walk away fast enough (and you stay in place for several turns for each counter) so more zombies can come at you making you counter more... until you can't.

@wapcaplet wapcaplet added the Melee Melee weapons, tactics, techniques, reach attack label Oct 31, 2020
@anothersimulacrum
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#44533 does not appear to check for weariness penalties.

@anothersimulacrum anothersimulacrum added [C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor labels Nov 8, 2020
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Labels
[C++] Changes (can be) made in C++. Previously named `Code` Good First Issue This is a good first issue for a new contributor Melee Melee weapons, tactics, techniques, reach attack
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4 participants