Countering while weary seems to cause more delay before next action leading to stunlocking #45064
Labels
[C++]
Changes (can be) made in C++. Previously named `Code`
Good First Issue
This is a good first issue for a new contributor
Melee
Melee weapons, tactics, techniques, reach attack
Describe the bug
Countering while weary seems to cause more delay before next action leading to stunlocking
Steps To Reproduce
be weary, have a high counter chance and heavy armor (to survive the hits)
Expected behavior
I expect to not put my life at risk from countering.
Screenshots
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Blaze Industries [blazeindustries],
No Rail Stations [No_Rail_Stations],
No Fungal Monsters [No_Fungi],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
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