Allow rigid items to affect relative encumbrance #41259
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Summary
Summary: Bugfixes "Allow rigid items to affect relative encumbrance"
Purpose of change
Rigid pockets disregarded relative encumbrance. This is incorrect since a full and heavy container is more encumbering than an empty container, but this is not how it works in game right now.
For an actual example, brought to me by @meladath , a full golf bag, because its primary pocket is rigid, will always have a torso encumbrance of 2. That's essentially an insignificant amount of encumbrance for 45L of storage.
Describe the solution
Remove the check that ignores relative encumbrance if pocket is rigid.
Testing
Spawn a golf bag and fill up the rigid pocket. See that its encumbrance now increases.
Run unit tests, nothing failed.