Add test asserting that time to throw is independent of size of thrown item stack size #39092
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Summary
SUMMARY: None
Purpose of change
Simple regression test for #39090
Cost to throw an item unexpectedly depended on wielded stack size, prevent that from accidentally recurring.
Describe the solution
Have a player wield a stack of items and check time to throw while decreasing stack size.
Testing
Revert a0fe8c1 and run this test, you can see it fail.
Un-revert a0fe8c1 and run the test, and it passes.
Additional context
Easy to extend this to multiple item types, but I don't see a reason at the moment.