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Beaver Aggression Decrease #38688
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Beaver Aggression Decrease #38688
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ZhilkinSerg
added
<Bugfix>
This is a fix for a bug (or closes open issue)
[JSON]
Changes (can be) made in JSON
Monsters
Monsters both friendly and unfriendly.
labels
Mar 10, 2020
KorGgenT
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Mar 15, 2020
* Make carried vehicle cargo available for inventory * Update migration.json de-duplicate lines 1002-1057 * Generic name to object (#38686) * Generic name to object * Name to object * Armor name to object (#38685) * Armor fix looks_like * Name to object, volume to string * Lowered beaver aggression and morale to be more accurate and believable. (#38688) * made vacuum sealing more consistent * Add demon chitin armor * Add d-chitin armor recipes Add armormaking book, remove autolearn from recipes Fix recipe category Add armorsmithing book to mapgen * Fix playtest errors * Add repairing ability to sewing kits * Capitals * Itemgroup description fix * Linting * Forgot gauntlet recipe + adjust crafting times * Fix fire protection being too low * Add dog & horse d-chitin armors * Update data/mods/Magiclysm/items/recipe_books.json Co-authored-by: jkraybill <[email protected]> Co-authored-by: ZhilkinSerg <[email protected]> Co-authored-by: tenmillimaster <> Co-authored-by: snipercup <[email protected]> Co-authored-by: chrimchim <[email protected]> Co-authored-by: Curtis Merrill <[email protected]>
ZhilkinSerg
added a commit
that referenced
this pull request
Mar 15, 2020
* Make carried vehicle cargo available for inventory * Update migration.json de-duplicate lines 1002-1057 * Generic name to object (#38686) * Generic name to object * Name to object * Armor name to object (#38685) * Armor fix looks_like * Name to object, volume to string * Lowered beaver aggression and morale to be more accurate and believable. (#38688) * made vacuum sealing more consistent * Add demon chitin armor * Add d-chitin armor recipes Add armormaking book, remove autolearn from recipes Fix recipe category Add armorsmithing book to mapgen * Fix playtest errors * Add repairing ability to sewing kits * Capitals * Itemgroup description fix * Linting * Forgot gauntlet recipe + adjust crafting times * Fix fire protection being too low * Add dog & horse d-chitin armors * Update data/mods/Magiclysm/items/recipe_books.json Co-authored-by: jkraybill <[email protected]> Co-authored-by: ZhilkinSerg <[email protected]> Co-authored-by: tenmillimaster <> Co-authored-by: snipercup <[email protected]> Co-authored-by: chrimchim <[email protected]> Co-authored-by: Curtis Merrill <[email protected]>
ZhilkinSerg
added a commit
that referenced
this pull request
Mar 15, 2020
* Make carried vehicle cargo available for inventory * Update migration.json de-duplicate lines 1002-1057 * Generic name to object (#38686) * Generic name to object * Name to object * Armor name to object (#38685) * Armor fix looks_like * Name to object, volume to string * Lowered beaver aggression and morale to be more accurate and believable. (#38688) * made vacuum sealing more consistent * Add demon chitin armor * Add d-chitin armor recipes Add armormaking book, remove autolearn from recipes Fix recipe category Add armorsmithing book to mapgen * Fix playtest errors * Add repairing ability to sewing kits * Capitals * Itemgroup description fix * Linting * Forgot gauntlet recipe + adjust crafting times * Fix fire protection being too low * Add dog & horse d-chitin armors * Update data/mods/Magiclysm/items/recipe_books.json Co-authored-by: jkraybill <[email protected]> Co-authored-by: ZhilkinSerg <[email protected]> Co-authored-by: tenmillimaster <> Co-authored-by: snipercup <[email protected]> Co-authored-by: chrimchim <[email protected]> Co-authored-by: Curtis Merrill <[email protected]>
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Summary
SUMMARY: Balance "Changes beaver aggression to be more accurate and immersive."
Purpose of change
Fixes #38495 - Beavers are too aggressive.
Describe the solution
Simple JSON change to lower beaver aggression and morale, making them more accurate to real life and closer to other rodents.
Describe alternatives you've considered
I believe that animals should eventually receive a full rework to allow tracking, migration, and territorial aggression. This would allow creatures like beavers to build a dam on a river and defend it when it is attacked, rather than wandering and attacking indiscriminately.
Testing
I've done minimal testing but beavers are now much more passive and will not pursue for very long when you run away.
Additional context
N/A