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It's all in the description. Regularly on lakes you can find beavers that go crazy for you. Sail about a bit and they'll jump out the water on occasion to maul your face. They'll chase you down no matter what, unless something else gets in the way...
Steps To Reproduce
Find a beaver.
Try not to die.
Expected behavior
They will attack on occasion, but the biggest danger should be rabid ones. These all appear rabid.
Also, they really shouldn't be able to maul a zombie to death without said zombie taking exception.
Versions and configuration
OS: Windows
OS Version: MINGW/CYGWIN/MSYS2 on unknown Windows version
Game Version: 0.D-12725-ge035f12 [64-bit]
Graphics Version: Tiles
Mods loaded: [
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp]
]
The text was updated successfully, but these errors were encountered:
Hmm... When you frequently wander about severely injured (hooray for Imperceptive Healer!) you find out that a lot of animals will gladly hunt you down, despite being normally quite placid. I think that may be skewing this a bit, though beavers have been giving me hell since before that became one of my standard traits.
My current playthrough has a farm where I saved three pigs from a horde. Thankfully they're trapped by a fence as I get spammed with interruptions when performing there as they glare at me with hostile intent. Aggression and morale may need a bit of tweaking in general terms.
It's all in the description. Regularly on lakes you can find beavers that go crazy for you. Sail about a bit and they'll jump out the water on occasion to maul your face. They'll chase you down no matter what, unless something else gets in the way...
Steps To Reproduce
Expected behavior
They will attack on occasion, but the biggest danger should be rabid ones. These all appear rabid.
Also, they really shouldn't be able to maul a zombie to death without said zombie taking exception.
Versions and configuration
Dark Days Ahead [dda],
Aftershock [aftershock],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
Makeshift Items Mod [makeshift],
More Survival Tools [More_Survival_Tools],
Mythological Replicas [nw_pack],
Hydroponics [hydroponics],
Mutant NPCs [mutant_npcs],
No Rail Stations [No_Rail_Stations],
Folding Parts pack [deoxymod],
Vehicle Additions Pack [blazemod],
Tanks and Other Vehicles [Tanks],
Roadheader and other mining vehicles [Heavy miners],
No Fungal Monsters [No_Fungi],
Beta National Guard Camp [national_guard_camp]
]
The text was updated successfully, but these errors were encountered: