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Add warning if attempting to keep world #36107
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I feel this is not a proper fix for the issue. Furthermore, if game indeed isn't suited for multiple runs in the same world, we should probably remove an option to keep worlds after character's death altogether. |
There's nothing wrong with allowing people to restart in their world if they die in the Evac center, but there is no real fix for players attempting to restart in a world where they've already completed a bunch of npc quests; fixing that would require extensive rewrites of enormous amounts of the game. |
You're right that it's not a fix that should close the issue. I've edited the comment to remove the "fixes" part. We may still want the warning until all of the world persistence bugs are squashed. |
This is not a thing that is likely to ever happen, in my opinion. It requires writing an enormous number of variable cases for every npc. Certainly for the purposes of 0.E blockers, I would say this resolves the bug. Going forward we can think about how we want to handle persistent worlds; personally I think as long as people are aware NPCs might get a little weird, there's no harm in keeping it as a non-default option. |
Might be good to be more specific about what kind of bug to expect, aside from NPCs remembering you and the cloth of your former character fitting you as well I don't think there many bug induced by keeping the world. This warning seem a bit too scary, as if keeping the world could be game breaking. |
@Fris0uman I'm happy to change it. Would you provide the alternative copy? |
"Warning: NPC interactions and some other global flags will not all reset when starting a new character in an already-played world. This can lead to some strange behavior." |
Needs an astyle. |
What Erk said ^^" |
Summary
SUMMARY: Interface "Adds warning when keeping world"
Purpose of change
Keeping a world causes strange behavior related to global variables. The game isn't designed around keeping the world, so anyone who chooses to do so should be made aware of possible bugs.
For instance, #26126 Previous game's NPC followers have "memory" of new player"
Describe the solution
Testing
I selected no and was redirected back to the prompt. I selected keep and yes and it continued.
I also verified that the options menu default and ordering is as I expect.