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Monster/pet carry weight changed to 1/5th of body weight #35807
Monster/pet carry weight changed to 1/5th of body weight #35807
Conversation
Previously, carry weight calculation for monsters was the same as for humans, using a 5 tier size system, where monsters were placed in tiers based on their weight. This caused a few problems: - Tier 5 too small in some cases (e.g. cows could only carry 52 kg) - Tier 1 too big in some cases (e.g. chickens carrying 3x body weight) - Tiers too granular; increase of a single kg could double carry weight
This also has the benefit of bringing it in line with the max weight a horse can carry when the player tries to mount them. I put that at 1/5th the animals weight as the limit there too, so its good itll be consistent now. As you say - 1/5th is not the perfect solution as they could carry more weight for shorter periods, but itl do for the moment until we have animal stamina and caring / feeding your packmule/mount etc. |
Co-Authored-By: anothersimulacrum <[email protected]>
Could this be somewhat jsonized? So that for exemple animals get the 1/5 ratio by default but you could override it to make stronger monsters? |
That's what the suggestion I made (and was comitted) does. |
Checked the CI failure, seems unrelated to my changes. Let me know if I missed something. |
ok i am fairly certain that horses should be able to carry a personm + more then 40kg's at this point i am now at below 35 Kg carry weight and i still can't mount a horse. this is rediculus as horses and cows are now useless as m,ounts. |
You are in the wrong place. This PR buffed horse max inventory weight substantially. And it didn't touch their maximum rider weight at all. |
Summary
SUMMARY: Balance "Monster/pet carry weight changed to 1/5th of body weight"
Purpose of change
Previously, carry weight calculation for monsters was the same as for
humans, using a 5 tier size system, where monsters were placed in tiers
based on their weight. This caused a few problems:
Describe the solution
Safe weight capacity of animals seems to be about 20% - 25% of their body weight. I went with 20%, for no reason in particular other than it being the more conservative estimate.
Describe alternatives you've considered
Making higher load weights possible, but only for limited duration. Seems like a lot of work for a feature most people likely would never use.
Testing
Additional context