Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix basecamp storage zone inventory #35509

Merged
merged 1 commit into from Nov 16, 2019
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
8 changes: 2 additions & 6 deletions src/basecamp.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -621,12 +621,8 @@ void basecamp::form_crafting_inventory( map &target_map )
mgr.cache_vzones();
}
if( mgr.has_near( z_camp_storage, dump_spot, 60 ) ) {
const std::unordered_set<tripoint> &src_set = mgr.get_near( z_camp_storage, dump_spot, 60 );
for( const tripoint &src : src_set ) {
for( const item &it : target_map.i_at( target_map.getlocal( src ) ) ) {
_inv.add_item( it );
}
}
std::unordered_set<tripoint> src_set = mgr.get_near( z_camp_storage, dump_spot, 60 );
_inv.form_from_zone( target_map, src_set, nullptr, false );
}
/*
* something of a hack: add the resources we know the camp has
Expand Down
19 changes: 17 additions & 2 deletions src/inventory.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -398,6 +398,16 @@ void inventory::form_from_map( const tripoint &origin, int range, const Characte
form_from_map( g->m, origin, range, pl, assign_invlet, clear_path );
}

void inventory::form_from_zone( map &m, std::unordered_set<tripoint> &zone_pts, const Character *pl,
bool assign_invlet )
{
std::vector<tripoint> pts;
for( const tripoint &elem : zone_pts ) {
pts.push_back( m.getlocal( elem ) );
}
form_from_map( m, pts, pl, assign_invlet );
}

void inventory::form_from_map( map &m, const tripoint &origin, int range, const Character *pl,
bool assign_invlet,
bool clear_path )
Expand All @@ -414,9 +424,14 @@ void inventory::form_from_map( map &m, const tripoint &origin, int range, const
reachable_pts.emplace_back( p );
}
}
form_from_map( m, reachable_pts, pl, assign_invlet );
}

void inventory::form_from_map( map &m, std::vector<tripoint> pts, const Character *pl,
bool assign_invlet )
{
items.clear();
for( const tripoint &p : reachable_pts ) {
for( const tripoint &p : pts ) {
if( m.has_furn( p ) ) {
const furn_t &f = m.furn( p ).obj();
const itype *type = f.crafting_pseudo_item_type();
Expand Down Expand Up @@ -583,7 +598,7 @@ void inventory::form_from_map( map &m, const tripoint &origin, int range, const
add_item( chemistry_set );
}
}
reachable_pts.clear();
pts.clear();
}

std::list<item> inventory::reduce_stack( const int position, const int quantity )
Expand Down
6 changes: 6 additions & 0 deletions src/inventory.h
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,11 @@
#include <list>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <bitset>
#include <utility>
#include <vector>
#include <set>
#include <limits>
#include <functional>
#include <map>
Expand Down Expand Up @@ -125,12 +127,16 @@ class inventory : public visitable<inventory>
* the player's worn items / weapon
*/
void restack( player &p );
void form_from_zone( map &m, std::unordered_set<tripoint> &zone_pts, const Character *pl = nullptr,
bool assign_invlet = true );
void form_from_map( const tripoint &origin, int range, const Character *pl = nullptr,
bool assign_invlet = true,
bool clear_path = true );
void form_from_map( map &m, const tripoint &origin, int range, const Character *pl = nullptr,
bool assign_invlet = true,
bool clear_path = true );
void form_from_map( map &m, std::vector<tripoint> pts, const Character *pl,
bool assign_invlet = true );
/**
* Remove a specific item from the inventory. The item is compared
* by pointer. Contents of the item are removed as well.
Expand Down