Fix basecamp storage zone inventory #35509
Merged
+25
−8
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Summary
SUMMARY: Bugfixes "Fix basecamp storage zone inventory"
Purpose of change
The new basecamp storage zone did not pick up vehicle tools or sources of water/fire etc.
Describe the solution
Used the existing inventory::form_from_map() but made a new overload to pass a set from a zone output to, and moved the vector forming to a new function to pass to the main body.
Describe alternatives you've considered
N/A
Testing
Beforehand - welding rig in storage zone didnt show up.
afterwards, loaded a safve, made a faction camp, made a storage zone, put welding rig in the zone, it is now picked up by the upgrade recipe.
Additional context
N/A