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Bring bio_lighter in line with crude_firestarter #35373

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merged 1 commit into from
Nov 7, 2019

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AlexMooney
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Summary

SUMMARY: Balance "Bring bio_lighter energy in line with crude_firestarter"

Purpose of change

crude_firestarter uses 5 energy, which seems to translate to 5 kJ. The bionic lighter costs 75 kJ, owing to its recent status as a mini-flame thrower. Since it's just a lighter as of #35271, the price should be corrected.

Describe the solution

Since crude_firestarter is crude and inefficient, I made the CBM firestarter use 60% as much energy as the former.

Describe alternatives you've considered

Restoring the CBM into a flamethrower, but make the resulting flames only burn for 2 or 3 seconds without additional fuel. If folks prefer the flamethrower version over the more realistic lighter, I could try that instead.

Testing

Started some fires using this and saw that 3 jK was indeed subtracted.

Additional context

#35271 correctly identified that the bio_lighter was producing ridiculously long-lived flames.

crude_firestarter uses 5 energy, which seems to translate to 5 kJ.
Since that's crude and inefficient, I made the CBM firestarter use 3 kJ.
@curstwist curstwist added Bionics CBM (Compact Bionic Modules) Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON labels Nov 7, 2019
@ZhilkinSerg ZhilkinSerg merged commit e6ef64c into CleverRaven:master Nov 7, 2019
@AlexMooney AlexMooney deleted the balance_bio_lighter branch November 7, 2019 21:06
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3 participants