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Giant animals drop mutant meat which has negative effects if relied upon #34878
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If you're up to the challenge and @KorGgenT agrees, the monsters from Magiclysm like owlbears should also be dropping mutant products. |
yeah, owlbears would probably fit the bill. within magiclysm we could even have a "mutant human meat" option that triggers the negative cannibal stuff and also has the negative effects for trolls, goblins and the like. |
I can do this, but I've never touched magiclysm so I'd need lists for the things that should be dropping:
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sounds good. it's fine if magiclysm is a little behind this pr in execution; when you want to go along with it, ping me here or in discord and we'll get the information you need. |
Should this not also apply to triffid and fungal plant matter which is also a huge source of nutrition? |
Not really part of this pr. Anyway I'm pretty sure fungaloids haven't been edible for some time. Less sure about triffids. |
That's fair, just people in the discord were saying it's a little silly to have this apply to giant animals and not inter-dimensional plant-based horrors and how easy it is to harvest many healthy meals this way limitlessly, this PR coupled with more evolved mutant animals which I may work on because hey, that's a pretty cool justification for including them since they'll no longer be infinite free food for players c: |
If we are at it, also Thorny shambler gives a lot of edible veggies. |
Nobody said that similarly nerfing plant-based monsters' comestible drops was off the table; I may even take a look at it myself. It's just that, as I-am-erk alluded to, this PR is already quite large as it is; something like that really needs to be done separately. (Read the conversation in discord btw -- thanks for your support 😁 I'm glad this incarnation is more popular than the last one, I put a lot of effort in) |
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Thanks to I-am-erk and anothersimulacrum for their help.
Thanks to Qrox/Fris0uman for their reviews.
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Apply translate_marker as pointed out by Qrox, make a few small JSON changes/fixes.
Summary
SUMMARY: Balance "Giant animals drop mutant meat, has negative effects if relied upon"
Purpose of change
Requires #34695
Requires #34825
Overhaul of #34636
From a pseudo-realism perspective
Animals that used to be 1 cm³ but are now 1 m³ expanded in surface area by 10,000x and in volume by 1,000,000x which has dire implications on biology, requiring all new organs, body plans, and metabolic rates in most cases (see this video and part 2 for more info). For instance, spiders' respiratory systems are designed around diffusion via background airflow, rather than pumping air using muscles, and would simply not work quickly enough on a large scale.
Our lore explanation for this is that the blob (or blob-based mutagen made by humans/aliens) has done the necessary mutations to make this possible, but in the process, the meat has grown too quickly, becoming loose and spongiform (and therefore unappetizing and less nutritious), and has additionally become contaminated with toxins that are dangerous if you eat too many.
From a balance perspective
Butchering a single giant animal can easily feed a survivor for a long time if they can preserve all the meat. Given the abundance of these creatures, caloric concerns are little more than a chore for most of the game for players that know where to look (which is to say, swamps, spider basements, and ant colonies).
Describe the solution
All giant animals (spiders, ants, bees, wasps, frogs, naked mole-rats, worms, slugs, rattlesnakes, sewer snakes, albino penguins, cockroaches, centipedes, dragonflies, flies, mosquitoes, dermatiks, and locusts) now drop mutant meat and mutant fat.
Mutant meat has:
Mutant fat has:
Your body can safely process the toxins from up to 550 calories of mutant fat per day without any adverse effects.
(Note that the toxins from fat and meat are the same, so eating 800 calories of meat and 550 of fat per day, you will experience toxin build-up.)
Explanation of toxins:
Concerning symptoms: Your muscles keep twitching strangely.
in the @ screen:Unnerving symptoms: "Your nervous system is malfunctioning, almost like it's being torn apart from the inside.
in the @ screen:* -- Keep in mind Leukocyte Breeder CBM unconditionally locks health mod to 100, so these effects are moot for characters that have it installed.
Describe alternatives you've considered
A lot, see #34636 for starters, this was the product of discussion about that PR on discord, #dev-general on October 12th. A few things I didn't do but kind of want to:
Testing
I have tested the following things and they seem to work as intended:
BAD_TASTE
carries correctly to crafted items and the morale malus is correctly included in the description of items.BAD_TASTE
correctly does not carry over to dehydrated meat and jerky.Additional context
Here's a table I made that shows the effects of health mod at important breakpoints: