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Shotgun bandoliers update #31345

Merged
merged 1 commit into from Jun 12, 2019
Merged

Shotgun bandoliers update #31345

merged 1 commit into from Jun 12, 2019

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ghost
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@ghost ghost commented Jun 11, 2019

Summary

SUMMARY: Content "Shotcanisters work w/ bandos, .410 w/ torso bando, name fix for ERG waist bando"

Purpose of change

@ddsaw, the author of #31294, wanted to allow pneumatic shotcanisters to be stored in the bandolier, but didn't know how to. While looking to fix it for him, I noticed Extended Realistic Guns doesn't allow the torso bandolier to accept .410 shot added by the mod and that the ID overwriting to allow the waist bando to accept .410 had "waist" removed from the original name.

Describe the solution

Name fixed for waist bandolier when using ERG.
ID overwriting for torso bandolier added to allow .410s to be used when playing with ERG.
Shotcanisters added to both bandoliers, with and without ERG loaded.

Describe alternatives you've considered

  1. Changing capacity of the bandoliers in ERG to be consistent with mainline. Left this option out as I don't know whether the discrepancy was an oversight or for balance.
  2. @ddsaw doing it. Join the official Discord so we can communicate easier please bb https://discord.gg/McNNfVG 😛

Additional context

Waist shotgun bandolier without ERG
image
Torso shotgun bandolier with ERG
image
Testing shotcanisters
image

@hyper2snyper
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Cool, ive been meaning to fix that for my bandoliers for a while

@ddsaw
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ddsaw commented Jun 11, 2019

Thanks a lot bro, I've joined the discord and will ask around the next time I run into trouble.

@Rivet-the-Zombie Rivet-the-Zombie merged commit 7a858a4 into CleverRaven:master Jun 12, 2019
@ghost ghost deleted the ShotBandoFix branch June 26, 2019 17:19
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3 participants