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Use gunpowder for rivtech ammo #17140

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Soadreqm
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Bootleg caseless ammunition was previously made using oxy_powder and incendiary, instead of gunpowder like normal bullets use. After gunpowder was changed to be not craftable, this has led to the strange situation where at sufficiently high skill levels, the most high tech ammunition is actually the easiest to craft, since it doesn't depend on a non-renewable resource.

This simply changes the oxy_powder requirement to gunpowder.

Made homemade RivTech ammunition use gunpowder instead of oxidizer.
@Rivet-the-Zombie
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Rivet-the-Zombie commented Jun 10, 2016

Caseless ammunition doesn't use powder-type propellant. It just can't. It uses something more similar to a plastic explosive compound.

The core issue at hand here is that we lack the means of having dangerous failure states when crafting, so producing gunpowder has been taken off the table until we have such a system. We get a system like that in place, gunpowder will become (dangerously) craftable once more.

@Rail-Runner
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Rail-Runner commented Jun 10, 2016

But shouldn't it use some kind of non-renewable resource if normal ammo requires it? It's weird that such advanced ammo can be produced in any amount from basic resources and yet normal ammo still requires scavenging for gunpowder.

@Rivet-the-Zombie
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Please go back and read my original comment.

The only reason you have to scavenge for gunpowder right now is because it isn't craftable.The only reason it isn't craftable right now is because we currently lack a system to implement stuff like your chemistry lab exploding in your face. Once we have a system for stuff like that we will be able to re-implement the ability to manufacture gunpowder.

@Coolthulhu
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Caseless ammunition doesn't use powder-type propellant. It just can't. It uses something more similar to a plastic explosive compound.

It shouldn't use common ingredients (oxy powder) though.
Having it require uncraftable gunpowder is better than letting it use renewable, cheap ingredients.

Another option that is better than status quo is moving the recipe to the "craftable gunpowder" mod.

The only reason it isn't craftable right now is because we currently lack a system to implement stuff like your chemistry lab exploding in your face.

Honestly, that would be a horrible game mechanic that would make gunpowder crafting a tedious mess.

@Rivet-the-Zombie
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Rivet-the-Zombie commented Jun 10, 2016

It shouldn't use common ingredients (oxy powder) though.

Plastic explosives don't require anything particularly rare or unusual to produce, and I'm not a fan of artificial scarcity.

Another option that is better than status quo is moving the recipe to the "craftable gunpowder" mod.

This is a very good idea.

Honestly, that would be a horrible game mechanic that would make gunpowder crafting a tedious mess.

I don't think I understand what you mean by 'a tedious mess'?

@Coolthulhu
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I'm don't think I understand what you mean by 'a tedious mess'?

If failure on crafting could result in an explosion, you'd need to prepare for it.
Proper preparation would include wearing a bomb suit before crafting gunpowder and crafting gunpowder in a room with no valuable items that could be damaged by the explosion (including gunpowder crafted earlier).
This wouldn't be hard or limiting in any real way, but it would be tedious to put it up every time before crafting powder.

@Rivet-the-Zombie
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Right on, I understand what you meant now. I also don't really have any problem with it. If you want to make smokeless powder, you really should have to have the proper tools and take all necessary precautions in order to be safe. I'd still like to have it as an option one day.

Just think of all the amusing posts we'd get to read from people who didn't take the safe route.

@Coolthulhu
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Just think of all the amusing posts we'd get to read from people who didn't take the safe route.

We'd need chain explosions first for it to get properly amusing.

@Soadreqm
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Caseless ammunition doesn't use powder-type propellant. It just can't.

Well, the ozidizer powder is also a powder, so I don't see that as a major problem. :P

Another option that is better than status quo is moving the recipe to the "craftable gunpowder" mod.

That's a solid idea, though.

@Rivet-the-Zombie
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Well, the ozidizer powder is also a powder, so I don't see that as a major problem. :P

You're being intentionally obtuse; a cake contains flour and sugar, yet it isn't a powder.

@BorkBorkGoesTheCode
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In case someone wants to read about the history of caseless ammunition development in wiki form:

https://en.wikipedia.org/wiki/Caseless_ammunition

@Zireael07
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Back to the 'chem set exploding in your face' problem. I don't think it should be an explosion per se (that can damage stuff not on player's square). Just some damage to random body parts, with a possible preference for arms.

@kevingranade
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On Jun 11, 2016 12:08 AM, "Zireael07" [email protected] wrote:

Just some damage to random body parts,
with a possible preference for arms.

The kind of mishap we're talking about had a tendency to blow up the entire
building the gunpowder was being made in.
This isn't a cartoon "cover the chemist in soot" explosion, this is a
"everyone within a hundred meters is dead" explosion.
I'm rather skeptical that it will ever be a worthwhile thing for the player
to do, as such I'm perfectly happy with the current status quo of not
having gunpowder crafting.

@Mecares
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Mecares commented Jun 11, 2016

"everyone within a hundred meters is dead" explosion

This obviously depended on the scale of the production and most likely only happened when producing industrial amounts and not a pound of powder for a few bullets.

@Soadreqm
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The explosion from failing to make 100 units of gunpowder shouldn't be any bigger than the explosion from tossing 100 units of gunpowder into a fire. There's a finite amount of energy readily available in the chemicals.

@kevingranade
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In theory you can do small batches yes, but have you looked at the process?

(from https://en.wikipedia.org/wiki/Nitrocellulose)

The British chemist Frederick Augustus Abel developed the first safe* process for guncotton
manufacture, which he patented in 1865. The washing and drying times of the nitrocellulose were
both extended to 48 hours and repeated eight times over.

In other words, the process took at least 16 days per batch. This part would get you raw nitrocellulose, further prepping and assembling into ammunition would take even longer. Your options are either to make large (and therefore dangerously sized) batches, or have multiple small batches constantly in progress, multiplying the amount of work needed many times. I'm also skeptical of the claim that a pound of nitrocellulose would be relatively safe, that's plenty to kill someone even if not carefully packed into a bomb.

*By the way, when it says "safe" here, it means "the first process not subject to spontaneous combustion and explosion", it is still the case with this process that a simple mistake like dropping something or getting the acid concentration slightly wrong can result in a large fire or explosion.

@Mecares
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Mecares commented Jun 12, 2016

Why should a crafting explosiona kill everyone within 100 meters when Mininukes do not?

@mugling
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mugling commented Jun 12, 2016

Why should a crafting explosiona kill everyone within 100 meters when Mininukes do not?

Bugs don't justify other bugs?

@mugling
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mugling commented Jun 12, 2016

Obsolete via #17146

@mugling mugling closed this Jun 12, 2016
@kevingranade kevingranade mentioned this pull request Jan 9, 2019
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9 participants