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Gun cotton #27132
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It's one thing to make guncotton, yes. But good smokeless powder requires extremely good control of particle sizes, while observing safety practices. Too big and it burns too slow, possibly not fast enough to cycle an action. Too small and the pressure spike at the muzzle could be catastrophic. I'd think that part of the process of making your own smokeless gunpowder would end up consuming a few guns. And fingers. |
We know what happens when you try to make meth and fail: you explode, catch on fire, and die, often but not always in that order. And we also know what happens when you try to make benzodiazepines and get the formula off a little bit: there's no way to know beforehand, and then you take them, start hallucinating, and end up with severe brain damage. Or you die. This is not to mention what happens when the cv joint you made turns out to not QUITE be good enough, at 80 mph. Crafting in the game is always simplified past problems like that, except, expressly, for gun powder. Gun cotton would be much simpler to experiment with than benzodiazepines (how long and how many lab rats does it take to tell that this formula gave them brain damage? Are you a rat behaviorolotist too?) or even ether. And certainly simpler than testing CV joints that you make at high speeds without getting yourself killed, which would require an entire machine shop with some quite specialized equipment. And that's suspending disbelief on crafting something like a mutagen, which should certainly require the most rigorous possible lab and cleanroom standards. I always wondered why mutagens were craftable: I feel like they should be rare, sought-after, and really hard to find. Not as rare as artifacts, maybe, but similarly prized. But that's an entirely separate discussion. If this were real life, I would certainly say that one would have to exercise a lot of caution when experimenting with particle sizes, although from what I understand Vieille's version would be easier to deal with because the consistency of the product tells you a lot about exactly how it will burn. I think that one could get a workable smokeless powder from it without losing any fingers, although I would expect to lose a certain amount of guns, or at any rate gun-mockups. In any case, none of that addresses point 1: explosives simply don't have any of those problems. Small particles, big particles, a mix, they'll all go boom in the end. |
As I said: if the reason for gunpowder not being craftable is just game balance, then that's fine with me, and gun cotton gunpowder shouldn't be craftable. I just think that, at the very least, that should be expressly stated, and that nitrocellulose explosives should be included. |
Have you checked the math on guncotton and wrecking guns? I ask because 'burning fast' equates to high pressure, and modern guns can handle pressures that would indeed destroy 1884-vintage guns, and indeed for modern rifle ammunition rely on it. It is also true (as you said) that mixing guncotton with some stabilizers is an entirely doable thing, though it might lead to increased fouling of the gun. I definitely agree that it would probably only be suitable for handloading ammunition, but it does seem like a viable path to handloaded ammunition. |
Please provide sources on the dead simple guncotton recipe (e.g. from the instructables site) being sufficient to act as a replacement for black powder or in a bomb. Most of your arguments are invalid, you're basically arguing that any lapse in realism justifies any other lapse in realism. |
Well, yes. If some lapses in realism are OK "just because", then that's good enough for any of them. Instead of getting stuck on this point, we should instead evaluate "does this change make the game more fun / interesting / challenging?" Personally I think it would be interesting to add more historical chemistry to the game, but I agree that game balance should take precedence. Here's some links to sections from A Practical Treatise On The Fabrication Of Matches, Gun Cotton, Colored Fires And Fulminating Powders:
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PDF warnings: These documents might be of interest to those in the thread. Conversion of Nitrocellulose to Smokeless Powder THERMOCHEMICAL AND BURNING RATE PROPERTIES OF DETERRED US SMALL ARMS PROPELLANTS |
From Conversion of Nitrocellulose to Smokeless Powder
How wonderful, a non-food use for the pasta extruder 😄 |
Sources checked, realism is a go, looks like everything's in order! Craftable smokeless powder doesn't need to be gated behind a mod anymore, can't wait for the PR. |
Good joke, nothing here convinces me that modern smokeless powder should be craftable by the player. The sources seem to indicate that for small-arms guncotton it needs to be spun into a cloth-like web, so a recipe would need the chemical reaction as well as a mechanism for bulk spinning of the results. Alternately it might be formed like that before the chemical treatment, the source was unclear about order. At the end of that process, you have a suitable replacement for black powder. There would also be a risk of fire and/or explosion as is called out frequently in the literature. |
How about MythBusters ep 40 "Confederate Rocket" where Kari makes gun cotton in the shop? |
No worries, I'll just make it as a mod. |
Here's a first draft: GunCotton |
Added to the CDDA Launcher repo, feel free to check it out via that. |
Those are some great sources by the way, it's just that reading them reinforces my impression that modern gunpowder manufacture is an extremely technical industrial process that is extremely impractical for a single survivor to replicate. |
I'd like to see this get shelved until the survivor Basecamp faction can setup their own little factory for churning out proper single and double base propellants. Making good powder would probably be best done with a quality control lab. |
It actually looks like the recipe, assuming you start with a cotton rag rather than cotton balls, is in fact relatively simple: soak the cotton for 15-20 minutes, press it between glass, wash it several times including once with a basic solution, and allow to dry for a few days. Sounds like a recipe that takes ~30 minutes per rag with a good batch time, and requires nitric acid, sulfuric acid, a rag, a small amount of lye, and a lot of clean water. Tools would be a chemistry set, a container, and two sheets of glass. As a gunpowder replacement, it seems like it would actually have the opposite problem as black powder (which, given the publication date, is probably what it's being compared to in the treatise) - it's a high explosive, and thus would be at risk of destroying a gun (and the user's face) if too much is used, and it doesn't seem like we have a good way of simulating that danger right now. Maybe a flag that indicates that a jam should actually be an explosion, coupled with the handloading misfire penalty? It seems like it should be completely applicable as-is as a filler for explosives like grenades, though. |
Thats the guncotton recipe, and as I said
What I am still confident in leaving out-of-bounds is modern "gunpowder". Practically speaking, what is meant by this is, "a substance you can use to reload a cartridge for a modern firearm and have it work properly".
It's not a matter of how much you use, the problem is there is no overlap between "enough to be useful" and "little enough to not blow up your gun". Please, before you comment make sure you know which substance(s) people are talking about, and which substance(s) you are talking about. |
And what you, Kevin, seem to be arguing is that if you can't use it as a replacement for modern gunpowder, it shouldn't exist at all. That's silly. You can make a matchhead bomb. You can make dynamite, which is a rather touchy task and a good way to have your eyebrows embedded in the wall behind you if you make the slightest mistake. Making gun cotton (that isn't that touchy) is very simple, to a quality that can be used to make a bomb. So what's your problem with gun cotton bombs? As for the rest, I suspect that, if I made some gun cotton in my basement, loaded a hundred shells with it, and then fired them all off with no problems, you would still argue that it was not possible to do. But honestly, I don't care. I was mostly just opening this for the bombs, not for the guns. |
Incidentally, here is the easiest current way to make diazepam: As it happens, I understand most of that. (Although who says 'difficultly soluble'? Jeez.) Do you know what it takes to make triethylamine? How about the monomers that you need to start with? Glycine doesn't look too bad, but I don't see anything right off that lends itself to the equipment a survivor has. And this is just one of the three breakthroughs that make it 'easy' to produce in quantity. The survivor makes it out of aspirin, salt, and 'oxidizer powder'. I mean, come ON. |
Oh, actually, here's a good one for glycine. Easy and straightforward. |
Reviewing my comments, it does seem like that, sorry for the lack of clarity.
I never said it wasn't possible, I said it wasn't practical.
Yea I want to fix that kind of thing too. |
BTW, if you do add a guncotton recipe, it seems it has a SIGNIFICANT processing time after the initial reaction, see #17140 (comment) |
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Is your feature request related to a problem? Please describe.
I have about five gallons of nitric acid and twenty pounds of cotton from my Lab challenge start. I have a basic chemistry text and an advanced chemistry text. And one of the first things you do for fun in chem 101 is making gun cotton. (That or playing with sodium and phosphorous.)
I mean, hell, we're crafting diazepam, but we can't craft this:
https://www.instructables.com/id/Nitrocellulose/
And hell, making nitric acid is easy too (and there's already a formula for that). And you can use paper for nitrocellulose if you don't want to use cotton. Or wood. Or anything else with cellulose in it, in theory, although I don't know how well different things would work.
Making modern gunpowder is a damn tricky operation, as has been noted in discussions over and over again. But making gun cotton, the first smokeless powder, is utterly straightforward. The above recipe is not suitable for use in guns, because it explodes too fast and demolishes them, but it makes a dandy explosive.
And then if you want to make your gun cotton into something that could be packed into a shell and used in modern weapons, well, I'll let someone else take it from there:
"In 1884, the French physicist Paul Vieille invented a smokeless powder that could be used in rifles. He controlled the burn rate by dissolving some of the nitrocellulose in a mixture of ether and alcohol. The remaining undissolved fibers mixed with the dissolved compound and formed a pasty jelly that could be rolled into sheets and cut, or extruded and cut like noodles."
We have ether and alcohol. And can craft either one.
Describe the solution you'd like
Gun cotton should absolutely be craftable. In its simple form it can't really be used in modern firearms, so it could be just used as a substitute for black powder, and enough of it could also be crafted into bombs. This won't affect balance: it's more powerful than dynamite, but nitric acid is harder to find than ammonia. And anyway, you could just make it the same power as dynamite, if that part is a concern.
If making modern gunpowder is out solely due to balance reasons, then so be it, and we stop there. But if the reason it's out is because we're trying to be realistic, then crafting gun cotton that can be used in modern rifles out of the above-craftable gun cotton is trivial. It is definitely of rougher quality than modern gunpowder, and realistically would make guns jam or break more often, but it would work, and would not foul modern barrels or chambers like black powder would.
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