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Fixes two crash bugs when processing active items in vehicles. Fixes #10659
The first has not been reported, and happens when an active item is present in a vehicle cargo part when the part is destroyed (not just smashed, broken off the vehicle). To reproduce put some meat or something in a vehicle cargo part (e.g. a bicycle basket) then smash said part with a sledgehammer.
The second occurs when an active items iterator is invalidated during item processing. The invalidation is expected due to explosions and such, and there was an error in the code intended to handle it. There's a save in #10659 that reproduces this, but I didn't triage what exactly was causing it, just that this fixes it.