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SIGABRT caused by singular iterator dereference in process_item() #10659
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@KA101 - this is probably the same crash I found but couldn't reproduce. |
Fair enough. FWIW I've gotten decent results using pastebin to store the stack trace and posting a link to the paste here (easier to read, Git doesn't create weird links, etc). |
You can surround the stack with 3 backticks ` (the key next to '1').
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And another one, this time in process_items_in_vehicle. |
@cambion : What build are you on? |
This might have been fixed by #10684 |
I'm not sure if it's the same problem, but the latest GIT (0.B-2105-gb41c47c) caused the following SIGABRT, and I have a save to reproduce it. I just need to find a place to upload the save. The zipped save game is here: It's got one player in it. Load it, take a step and it should crash.
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Have been away due to moving cross country. I'll see if #10684 fixes this tonight. |
I'm looking at the code for ripping parts off of vehicles, it looks like if you tear off a cargo part, the items in it are simply deleted instead of being removed, which means references to them remain in the active item processing list for the vehicle. |
Looks like this is happening quite infrequently now after #10654 but it still seems to be present in some cases. I'm still working on getting a saved game to the point that it's easily reproducible.
http://pastebin.com/kws98N0t
Pastebin link as requested!
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