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Escalating Game Performance Woes: From Laggy Moves to Complete Freezes #70530
Comments
Had you recently read several maps? |
Sorry, but i do not understand the question |
#70540 is this your problem? Or if you spawn a clairvoyance artifact are you over a slime pit? |
#70423 would help with this some because it just makes item stuff 'faster' but it doesn't fix the underlying algorithmic issue. I can't tell if there's a bug here causing a potentially infinite loop or just an inefficient process your save is exposing. |
/confirm |
This seems to fix the issue by not having the npc loop and fail constantly at crafting. Cataclysm-DDA/src/activity_actor.cpp Lines 3385 to 3388 in a1b4bad
but I don't know how to validate it for side effects. |
…Raven#70530) (CleverRaven#73820) * Near-infinite loop fix for when crafter cannot continue. * Update src/activity_actor.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * Update src/activity_actor.cpp Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> --------- Co-authored-by: Draper, Daniel <[email protected]> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Describe the bug
Recently, the game's performance has noticeably declined, with occasional delays of a few seconds for moves to process. However, the current situation is more severe, as the game freezes for 30 seconds or more after each input.
Attach save file
Peach Lake-trimmed.tar.gz
Steps to reproduce
Press any move button
Expected behavior
The game is expected to operate seamlessly, yet it consistently experiences freezing issues.
Screenshots
No response
Versions and configuration
os - Linux Mint 21.1 x86_6
Kernel: 5.15.0-89-generic
Shell: bash 5.1.16
DE: Xfce 4.16
WM: Xfwm4
CPU: 11th Gen Intel i3-1115G4 (4) @
GPU: Intel Device 9a78
Memory: 4665MiB / 15734MiB
version - f94a31e
tileset, mods - standard
Additional context
No response
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