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Accessing the bulletin board in a mansion base rotates zones around the camp's center. #51459
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Well, I know why it's happening, but not so much what to do about it. The code that checks what farm actions are available on the central tile of the mansion (which is tagged as farmable) loads that OMT into a I think the main problem here is the call to
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@jbytheway Do you know of a way to invoke mapgen for a specific OMT type on a temporary |
There's some code somewhere that performs mapgen on OMT (0, 0, -10) in the hopes that it can be done there without breaking anything. Maybe you could do a trick like that here? But, yes, it sounds like what should really be happening is that you want to load it without generating it. There must be other places that do that. For example, maybe look into what happens when update_mapgen is triggered from a dialog action? |
Thanks for the context, @anothersimulacrum. I should be able to change this buggy faction_camp code to either use a Either way, I'll remove the |
I got something that fixes the bug, I just need to test a bit more to make sure it doesn't break something else. |
Describe the bug
As the title says. Placed zones pivot around the center of the camp tile whenever the bulletin board is accessed.
Steps To Reproduce
Expected behavior
Zones ought to stay where they ought to stay.
Screenshots
No response
Versions and configuration
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Bionic Professions [package_bionic_professions],
Blaze Industries [blazeindustries],
C.R.I.T Expansion Mod [crt_expansion],
Magiclysm [magiclysm],
No Fungal Monsters [No_Fungi],
Fuji's Military Profession Pack [fuji_mpp],
SpeedyDex [speedydex],
Stats Through Kills [stats_through_kills],
Stats Through Skills [StatsThroughSkills]
]
Additional context
My friend could reproduce it when he loaded the save, and the bug isn't present when starting a new camp on a nearby field tile.
Osnabrock.zip
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