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Vehicle crosshairs off center in ASCII #29186

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reed501 opened this issue Apr 1, 2019 · 0 comments · Fixed by #29359
Closed

Vehicle crosshairs off center in ASCII #29186

reed501 opened this issue Apr 1, 2019 · 0 comments · Fixed by #29359
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Info / User Interface Game - player communication, menus, etc. Vehicles Vehicles, parts, mechanics & interactions

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@reed501
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reed501 commented Apr 1, 2019

Describe the bug
Vehicle crosshair in ASCII is off center, by a lot. It also appears to be centered around some nonexistent vehicle off to the side.

Screenshots
Screenshot 2019-03-31 at 18 13 29
Screenshot 2019-03-31 at 18 13 50

Versions and configuration(please complete the following information):

  • OS: Chrome OS running Crostini
  • Game Version: 0.D-1217-g2120ee5
  • Graphics version: Tiles
  • Mods loaded: defaults

Additional context
I've tested and it's not the case on at least one other tileset. It seems to only be an issue with the ASCII version.

@Night-Pryanik Night-Pryanik added Info / User Interface Game - player communication, menus, etc. Vehicles Vehicles, parts, mechanics & interactions labels Apr 1, 2019
reed501 added a commit to reed501/Cataclysm-DDA that referenced this issue Apr 7, 2019
With a tileset off the ASCII 'X' vehicle crosshair was off-center due
to the sidebar change. It being shifted to the right, the tripoint to
draw the crosshair had sidebar_offset.x subtracted from it on its x
axis.

closes CleverRaven#29186
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Labels
Info / User Interface Game - player communication, menus, etc. Vehicles Vehicles, parts, mechanics & interactions
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2 participants