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[Magiclysm] Spell description changes (#71294)
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* Lashing tentacles desc + typo while I'm here

* Spruce up animist spell descriptions

* Covers sounds better

* Some more typo fixes

* Change greater acid resist desc

* Looking at druids

* Item spells

* Kelvinist my beloved

* Biomancer rune

* Appease the dictionary gods

* Magic magus

* Stormshaper

* Typo in dictionary

* Does this work?

* Technomagician

* I hope this is okay to do

* Attunements

* Does the dictionary handle apostrophes well?

* Dictionary doesn't handle apostrophes

* Implement requested changes

Co-authored-by: Maleclypse <[email protected]>

---------

Co-authored-by: Maleclypse <[email protected]>
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Milopetilo and Maleclypse authored Feb 1, 2024
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24 changes: 12 additions & 12 deletions data/mods/Magiclysm/Spells/animist.json
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Expand Up @@ -29,7 +29,7 @@
"id": "recover_mana",
"type": "SPELL",
"name": "Life Conversion",
"description": "You channel lifeforce itself into your spiritual energy. You spend runes to regain mana.",
"description": "You channel lifeforce itself into your spiritual energy. You consume a rune to regain mana.",
"valid_targets": [ "self" ],
"min_damage": 75,
"damage_increment": 15.0,
Expand Down Expand Up @@ -70,7 +70,7 @@
"id": "summon_undead",
"type": "SPELL",
"name": "Summon Undead",
"description": "An ethereal-looking undead rises from the depths of the earth to fight for you. You may be able to summon the stronger ones with a higher level in this spell.",
"description": "An ethereal-looking undead rises from the depths of the earth to fight for you. The type of undead you summon get deadlier with increasing spell level.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
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"id": "summon_undead_swarm",
"type": "SPELL",
"name": "Summon Undead Swarm",
"description": "A group of undead animals rises from the depths of the earth to fight for you. You may be able to summon the stronger ones with a higher level in this spell.",
"description": "A group of undead animals rises from the depths of the earth to fight for you. The type of undead you summon get deadlier with increasing spell level.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
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"id": "necrotic_gaze",
"type": "SPELL",
"name": "Necrotic Gaze",
"description": "You use the power of your own blood, concentrated in rune, to imbue necrotic energy into your gaze, damaging the target you look at.",
"description": "Using the power of blood contained within a rune, you imbue necrotic energy into your gaze, damaging the target you look at.",
"valid_targets": [ "hostile" ],
"effect": "attack",
"shape": "line",
Expand All @@ -410,7 +410,7 @@
"id": "create_rune_animist",
"type": "SPELL",
"name": { "str": "Animist Rune" },
"description": "This ritual creates a small pebble attuned to Animists. You can use the rune to summon creatures, or as a catalyst for recipes.",
"description": "Performing a ritual, you turn some of your blood into an animist rune. You can use the rune to summon creatures, or as a catalyst for recipes.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
Expand All @@ -432,7 +432,7 @@
"id": "dominate",
"type": "SPELL",
"name": "Domination",
"description": "Force the undead creature you pick to obey your command, making it ally for a short time. It's an expensive spell, so use it wisely.",
"description": "Force the undead creature you pick to obey your command, making it your ally for a short time.",
"valid_targets": [ "hostile" ],
"flags": [ "CONCENTRATE", "SOMATIC", "SILENT", "CONSUMES_RUNES" ],
"effect": "charm_monster",
Expand Down Expand Up @@ -465,7 +465,7 @@
"id": "life_detonation",
"type": "SPELL",
"name": "Life Detonation",
"description": "Explode a living energy inside your undead and release a tremendous force around it.",
"description": "Force life energy into an allied undead, making them explode with tremendous force.",
"valid_targets": [ "ally" ],
"targeted_monster_species": [ "ZOMBIE" ],
"effect": "attack",
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"id": "disruption_bolt",
"type": "SPELL",
"name": "Disruption Bolt",
"description": "Release a resonant bolt of spiritual energy at a nearby target. It will disrupt the natural link between matter and animus, causing heavy but never lethal damage.",
"description": "Release a resonant bolt of spiritual energy at a nearby target. It will disrupt the natural link between matter and animus, causing heavy, non-lethal damage.",
"valid_targets": [ "hostile" ],
"flags": [ "VERBAL", "SOMATIC", "NO_LEGS", "PERCENTAGE_DAMAGE", "SILENT", "NO_PROJECTILE" ],
"min_damage": 35,
Expand Down Expand Up @@ -686,7 +686,7 @@
"id": "bleed",
"type": "SPELL",
"name": "Bleed",
"description": "With a shout and a gesture, the target starts bleeding from old wounds.",
"description": "Agitate old wounds on a creature, causing blood to ooze out of them.",
"valid_targets": [ "hostile" ],
"effect": "attack",
"shape": "blast",
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"id": "animist_summon_decaying_boneclub",
"type": "SPELL",
"name": { "str": "Decaying Boneclub" },
"description": "This spell links your living blood to dead blood and bones, creating a club hungry for the flesh of the living.",
"description": "You link your living blood to dead bones, creating a club hungry for the flesh of the living.",
"effect": "spawn_item",
"effect_str": "decaying_boneclub",
"shape": "blast",
Expand All @@ -739,7 +739,7 @@
"id": "animist_summon_decaying_boneclub_plus",
"type": "SPELL",
"name": { "str": "Improved Decaying Boneclub" },
"description": "This spell links your living blood to dead blood and bones, creating a club hungry for the flesh of the living. Now you know this spell like the back of your hand, and have started to design your own version.",
"description": "You link your living blood to dead bones, creating a club hungry for the flesh of the living. Now you know this spell like the back of your hand, and have started to design your own version.",
"effect": "spawn_item",
"effect_str": "decaying_boneclub",
"shape": "blast",
Expand Down Expand Up @@ -796,7 +796,7 @@
"id": "devour",
"type": "SPELL",
"name": "Devour",
"description": "Kill a summoned creature, consuming its life energy to regain some health.",
"description": "Kill an allied creature, consuming its life energy to regain some health.",
"valid_targets": [ "ally" ],
"flags": [ "CONCENTRATE", "SOMATIC" ],
"//": "added this min/max damage for player, so it will be visible how much hp would be healed. ",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Boreal_Mage.json
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Expand Up @@ -53,7 +53,7 @@
"id": "borealmage_auroral_guard",
"type": "SPELL",
"name": { "str": "Auroral Guard" },
"description": "Create a sturdy shell that wraps around your body, gaining a sturdy defense.",
"description": "Create a sturdy shell that wraps around your body, bestowing a sturdy defense.",
"valid_targets": [ "self" ],
"effect": "spawn_item",
"effect_str": "aura_auroral_guard",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Gaias_Chosen.json
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Expand Up @@ -23,7 +23,7 @@
"id": "dust_reborn",
"type": "SPELL",
"name": "Dust Reborn",
"description": "Create a cast of your own body and soul, hidden inside the earth's lines. When times come, and your body will be close to destruction, you can abandon it, transferring your consciousness into undamaged one. But it has the huge price, and for body immortality you pay with temporary body weakness.",
"description": "Create a cast of your own body and soul, hidden inside the earth's lines. When the times come and your body is close to destruction, you can abandon it, transferring your consciousness into the cast. But it brings with it a great price, and for your immortality, you pay with temporary bodily weakness.",
"valid_targets": [ "self" ],
"effect": "effect_on_condition",
"effect_str": "EOC_DUST_REBORN_INITIAL",
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6 changes: 3 additions & 3 deletions data/mods/Magiclysm/Spells/attunements/Gravity_Mage.json
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Expand Up @@ -25,7 +25,7 @@
"type": "SPELL",
"spell_class": "GRAVITY_MAGE",
"name": "Graviton Polarization",
"description": "Changes and amplifies gravitational pull towards a point you choose even through walls. Pulls in items and deals bashing damage in its center.",
"description": "Changes and amplifies gravitational pull towards a point you choose, even through walls. Pulls in items and deals bashing damage in its center.",
"valid_targets": [ "self", "ally", "hostile", "ground", "item", "field" ],
"effect": "area_pull",
"shape": "blast",
Expand Down Expand Up @@ -73,7 +73,7 @@
"type": "SPELL",
"id": "gravity_mage_leap",
"name": "Gravity Leap",
"description": "Decrease your mass at the minimum, and use mana flow to jump out of your enemies on really huge distance.",
"description": "Decrease your weight to a minimum, and use a mana flow to jump to your enemies from a long distance.",
"valid_targets": [ "ground" ],
"flags": [ "SILENT", "NO_LEGS", "NO_HANDS", "MUST_HAVE_CLASS_TO_LEARN" ],
"effect": "dash",
Expand All @@ -97,7 +97,7 @@
"id": "gravity_mage_melee",
"type": "SPELL",
"name": "Tactile Telekinesis",
"description": "It's way easier to manipulate with object's gravity, when you take a contact with target. Control the gravity around yourself to increase your own inertia to make heavy, devastating attacks.",
"description": "When you make contact with an object, it's way easier to manipulate its gravity. Control gravity around yourself to change your inertia in order to make quick but heavy attacks.",
"valid_targets": [ "self" ],
"effect": "attack",
"effect_str": "gravity_mage_melee",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Ice_Elemental.json
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Expand Up @@ -27,7 +27,7 @@
"id": "cold_heart",
"type": "SPELL",
"name": "Cold Heart",
"description": "Harshly drop the temperature of your enemies from the inside, slowing down their bloodstreams or even shattering organs.",
"description": "Harshly drop the temperature inside of your enemies, slowing down their bloodstreams or even shattering organs.",
"valid_targets": [ "hostile" ],
"flags": [ "SOMATIC", "NO_PROJECTILE", "SILENT" ],
"effect": "attack",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Magnetism_Mage.json
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Expand Up @@ -283,7 +283,7 @@
"id": "robot_disabler_explosion",
"type": "SPELL",
"name": "Surge",
"description": "Send a wave of high-frequency alternating pulse. It can't hurt living creatures, but is extremely good destroying and stunning robots. No, it's not EMP.",
"description": "Send a wave of high-frequency alternating pulses. It can't hurt living creatures, but is exceptional at stunning and destroying robots. Even though it isn't an EMP.",
"flags": [ "NO_LEGS", "LOUD", "SOMATIC" ],
"valid_targets": [ "hostile", "ground" ],
"targeted_monster_species": [ "ROBOT", "CYBORG" ],
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Overclocker.json
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Expand Up @@ -3,7 +3,7 @@
"id": "overaccelerate",
"type": "SPELL",
"name": { "str": "Overaccelerate" },
"description": "This drastically increases one target's metabolism to dangerous levels, causing its body to tear itself apart.",
"description": "This drastically increases the target's metabolism to dangerous levels, causing their body to tear itself apart.",
"effect": "attack",
"effect_str": "neuro_boost",
"shape": "blast",
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Expand Up @@ -52,7 +52,7 @@
"id": "permafrost_mage_ice_age",
"type": "SPELL",
"name": "Ice Age",
"description": "Cool down every creature in range till their flesh will crack, bones will shatter, and armor will fracture.",
"description": "Cool down every creature in range 'till their flesh cracks, bones shatter, and armor fractures.",
"effect": "attack",
"effect_str": "cold",
"shape": "blast",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Shaman.json
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Expand Up @@ -36,7 +36,7 @@
"id": "summon_shambling_mound",
"type": "SPELL",
"name": { "str": "Call of Mound" },
"description": "Summon the Shambling Mound, the giant carnivorous plant mess with devastating area attacks. It is too slow for a common fight, but it is the best defender for a skilled druid.",
"description": "Summons a Shambling Mound, a giant carnivorous plant mess with devastating area attacks. It is too slow for a normal fight, but excels at defending its shaman.",
"valid_targets": [ "ground" ],
"flags": [ "SOMATIC", "VERBAL", "CONCENTRATE" ],
"effect": "summon",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Shapeshifter.json
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Expand Up @@ -35,7 +35,7 @@
"id": "biomechanic",
"type": "SPELL",
"name": "Biomechanic",
"description": "Who said human body is weak? You just need to compress enough mana into your flesh and bones, and you will show them who is the dangerous creature in the world.",
"description": "Who said human body is weak? You just need to compress enough mana into your flesh and bones, and you will show them who the real danger is in this world.",
"//": "thats supposed to be a magikarp power - weak on the very beginning but op in the end of the path. also it has a cool feature - you can support it indefinitely, if you have enough mana (and thats the only problem for the user - it requires really ton of mana to support it)",
"message": "",
"valid_targets": [ "self" ],
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Tundra_Mage.json
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Expand Up @@ -3,7 +3,7 @@
"type": "SPELL",
"id": "cold_snap",
"name": "Cold Snap",
"description": "With a snap of your fingers, a target takes cold damage and freezes in place.",
"description": "With a snap of your fingers, the target takes cold damage and freezes in place.",
"effect": "attack",
"shape": "blast",
"damage_type": "cold",
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/attunements/Void_Mage.json
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Expand Up @@ -3,7 +3,7 @@
"type": "SPELL",
"id": "voidmage_final_grasp",
"name": "Final Grasp",
"description": "In the end, everything succumbs to the grasp of nonexistence and stasis. This spell gives the target a foretaste of that.",
"description": "In the end, everything succumbs to the grasp of nothingness and stasis. This spell gives the target a foretaste of that.",
"effect": "attack",
"shape": "blast",
"valid_targets": [ "hostile" ],
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12 changes: 6 additions & 6 deletions data/mods/Magiclysm/Spells/biomancer.json
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Expand Up @@ -41,7 +41,7 @@
"id": "vicious_tentacle",
"type": "SPELL",
"name": "Vicious Tentacle",
"description": "This spell extrudes a long nasty whiplike tentacle of sharp bones and oozing acid from your body, it has a long reach attack and vicious damage.",
"description": "This spell extrudes a long and nasty whiplike tentacle of sharp bones and oozing acid from your body, which has a long reach attack and vicious damage.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
Expand All @@ -64,7 +64,7 @@
"id": "vicious_tentacle_plus",
"type": "SPELL",
"name": "Evolved Vicious Tentacle",
"description": "This spell extrudes a long nasty whiplike tentacle of sharp bones and oozing acid from your body, it has a long reach attack and vicious damage. Now you know this spell like the back of your hand, and have started to design your own version.",
"description": "This spell extrudes a long and nasty whiplike tentacle of sharp bones and oozing acid from your body, which has a long reach attack and vicious damage. Now you know this spell like the back of your hand, and start to design your own version.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
Expand All @@ -90,7 +90,7 @@
"id": "bio_grotesque",
"type": "SPELL",
"name": "Grotesque Enhancement",
"description": "A spell that warps your body in alien ways to increase your physical abilities and strength.",
"description": "A spell that warps your body in foreign, unnatural ways to increase your physical abilities and strength.",
"valid_targets": [ "self" ],
"effect": "attack",
"effect_str": "bio_boost",
Expand Down Expand Up @@ -213,7 +213,7 @@
"id": "create_rune_biomancer",
"type": "SPELL",
"name": { "str": "Biomancer Rune" },
"description": "This ritual creates a small pebble attuned to Biomancers. You can use the rune as a catalyst for recipes.",
"description": "This ritual grows a small nub of flesh on you, which quickly falls off and turns into a rune attuned to Biomancers. You can use the rune as a catalyst for recipes.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
Expand Down Expand Up @@ -530,7 +530,7 @@
"id": "biomancer_lashing_tentacles",
"type": "SPELL",
"name": "Lashing Tentacles",
"description": "Grow a pair of lashing tentacles from your shoulders. While not as long as the Vicious Tentacle, they will strike anyone in melee with you. You cannot wear rigid torso armor with them.",
"description": "Grow a pair of lashing tentacles from your shoulders. While not as long as the Vicious Tentacle, they will strike anyone in melee with you. You cannot wear rigid armor that covers the shoulders with them.",
"valid_targets": [ "self" ],
"spell_class": "BIOMANCER",
"flags": [ "CONCENTRATE", "VERBAL", "SOMATIC" ],
Expand Down Expand Up @@ -665,7 +665,7 @@
"id": "biomancer_scalpel_fingers",
"type": "SPELL",
"name": "Flensing Fingers",
"description": "Change each of your fingers into a myriad of tiny bone knives, allowing you to cut with surgical precision…or slice your enemies to ribbons.",
"description": "Change each of your fingers into a myriad of tiny bone knives, allowing you to cut with surgical precision… or slice your enemies to ribbons.",
"valid_targets": [ "self" ],
"spell_class": "BIOMANCER",
"flags": [ "CONCENTRATE", "VERBAL", "SOMATIC" ],
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2 changes: 1 addition & 1 deletion data/mods/Magiclysm/Spells/classless.json
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Expand Up @@ -346,7 +346,7 @@
"id": "acid_resistance_greater",
"type": "SPELL",
"name": "Greater Acid Resistance",
"description": "Protects the user from acid.",
"description": "Protects the user from acid. Now you know this spell like the back of your hand, and start to design your own version, no longer requiring you to hold concentration.",
"valid_targets": [ "none" ],
"effect": "attack",
"effect_str": "effect_acid_res_aura_greater",
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10 changes: 5 additions & 5 deletions data/mods/Magiclysm/Spells/druid.json
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Expand Up @@ -36,7 +36,7 @@
"id": "druid_rootstrike",
"type": "SPELL",
"name": "Root Strike",
"description": "This spell causes roots to spear out the ground and stab into your foes in an arc, impaling them.",
"description": "This spell causes roots to spear out of the ground in a cone and stab into your foes, impaling them.",
"valid_targets": [ "hostile", "ground" ],
"flags": [ "LOUD", "SOMATIC", "VERBAL", "NO_LEGS" ],
"effect": "attack",
Expand Down Expand Up @@ -305,7 +305,7 @@
"id": "create_rune_druid",
"type": "SPELL",
"name": "Druid Rune",
"description": "This ritual creates a small pebble attuned to Druids. You can use the rune as a catalyst for recipes.",
"description": "A ritual in which you conjure forth roots and vines in order to make a druidic rune. You can use the rune as a catalyst for recipes.",
"valid_targets": [ "self" ],
"min_damage": 1,
"max_damage": 1,
Expand Down Expand Up @@ -946,7 +946,7 @@
"id": "druid_summon_brambles",
"type": "SPELL",
"name": "Stranglethorns",
"description": "Call up thick brambles, either in a line to form a wall or an arc to trap an enemy. They will grow to full size in moments.",
"description": "Call up thick, swiftly growing brambles, either in a line to form a wall or an arc to trap an enemy.",
"valid_targets": [ "self" ],
"effect": "effect_on_condition",
"effect_str": "EOC_DRUID_BRAMBLES_SELECTOR",
Expand Down Expand Up @@ -985,7 +985,7 @@
"id": "druid_summon_brambles_arc",
"type": "SPELL",
"name": "Summon Brambles Arc",
"description": "Call up brambles, either in a line to form a wall or an arc to trap an enemy. They will grow to full size in moments.",
"description": "Call up thick, swiftly growing brambles, either in a line to form a wall or an arc to trap an enemy.",
"valid_targets": [ "ground", "hostile" ],
"effect": "ter_transform",
"effect_str": "druid_summoned_brambles",
Expand All @@ -1003,7 +1003,7 @@
"id": "druid_summon_brambles_line",
"type": "SPELL",
"name": "Summon Brambles Line",
"description": "Call up brambles, either in a line to form a wall or an arc to trap an enemy. They will grow to full size in moments.",
"description": "Call up thick, swiftly growing brambles, either in a line to form a wall or an arc to trap an enemy.",
"valid_targets": [ "ground", "hostile" ],
"effect": "ter_transform",
"effect_str": "druid_summoned_brambles",
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