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* Update zombie_anatomy.json Add snippets for tainted arm, tainted leg, and tainted human skull * Adjust harvest entries -Created a new harvest group and description group for headless zombies and assigned them. The generic version includes a skull item now. Several of the generic snippets directly reference a head, brain, or teeth. -Created a new harvest group for fusion zeds to butcher for more than one skull. -Added bones, marrow, and sinew to flesh golem and jabberwock harvests. Also added a chance for several skulls to jabberwock. * Boomers Leave Filthy Clothes This is rough and throwing an error (invalid alpha talker), but working. Death functions call new spells which call existing boomer death effects and a new EoC that places filthy clothes from the default zombie death drops item group. * Hook up snippets and clean up -Set the new snippets to be called by their respective items -Linting * Extend death drops and clothes drops to missed creatures -Create a few new death drops -Create version of boomer clothes drop for the snotgobbler -Apply these to the following monsters: 1. Snotgobbler 2. Zombie Hollow 3. Unstable Raptor 4. Fungal Skeletal Zombie 5. Fungal Skeletal Brute 6. Fungal Juggernaut 7. All four sizes of Meat Cocoon * Revert Boomer Clothes Dirtying Attempts * Restore Clothes Drops and Clean Up Harvest Entries * Rebuild Tainted Limbs Remove copy_from from tainted limbs to avoid vitamin inheritance. * Add Recipes -Adds tainted human skull as a component option for skull bowls. -Adds tainted innards as a component option for base mutagen. * Move tainted limbs * Remove Healthy Values
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