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[Xedra Evolved] fix spells, that give temp limbs, take two (#69464)
* fix unobtainable alchemy 5 * fix limb spells, take two * Apply code by @andrei8l * and by using code wizardry, we make spells free and instant if you have no trait * also you can turn them off by mutations now * no free mana for you now * don't know why this enchantments was not able to inline itself properly but okay * fixing checking the wrong trait for spell effect * fix odd math turning 100 into `1 move`
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data/mods/Xedra_Evolved/obsoletion_and_migration/effects.json
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[ | ||
{ | ||
"type": "effect_type", | ||
"id": "spell_karma_arms_eff", | ||
"name": [ "" ], | ||
"desc": [ "" ] | ||
}, | ||
{ | ||
"type": "effect_type", | ||
"id": "stalker_eyes_eff", | ||
"name": [ "" ], | ||
"desc": [ "" ] | ||
}, | ||
{ | ||
"type": "effect_type", | ||
"id": "devil_tail_eff", | ||
"name": [ "" ], | ||
"desc": [ "" ] | ||
} | ||
] |
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data/mods/Xedra_Evolved/obsoletion_and_migration/mutations.json
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