Skip to content

Commit

Permalink
A Mound of Typo Fixes (#68583)
Browse files Browse the repository at this point in the history
* Fixed a Mound of Typos!

* Non-Mound Related typo fixes.

* Shortened No Leg Description

Fixes error with description length

* Update legs_prosthetics.json

* Update legs_prosthetics.json

* Apply suggestions from code review

Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>

* Update data/mods/Xedra_Evolved/items/armor/integrated.json

Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>

* Update salamander_mutations.json

---------

Co-authored-by: Maleclypse <[email protected]>
Co-authored-by: Jianxiang Wang (王健翔) <[email protected]>
  • Loading branch information
3 people authored Oct 13, 2023
1 parent 7c8fdbd commit 9ea7334
Show file tree
Hide file tree
Showing 14 changed files with 32 additions and 32 deletions.
2 changes: 1 addition & 1 deletion data/json/achievements.json
Original file line number Diff line number Diff line change
Expand Up @@ -970,7 +970,7 @@
{
"id": "achievement_lvl_4_mechanics",
"type": "achievement",
"name": "Amatuer Mechanic",
"name": "Amateur Mechanic",
"description": "Righty tighty, lefty loosey.",
"requirements": [
{
Expand Down
2 changes: 1 addition & 1 deletion data/json/effects_on_condition/example_eocs.json
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@
{ "math": [ "u_skill_exp('swimming')", "+=", "10" ] },
{ "math": [ "u_skill_test", "=", "u_skill_exp('swimming')" ] },
{ "u_message": "Swimming skill experience after: <u_val:skill_test>" },
{ "u_message": "[Wight and volume test]" },
{ "u_message": "[Weight and volume test]" },
{ "run_eocs": [ "EOC_variable_weight_volume_test1" ] },
{ "u_run_inv_eocs": "all", "true_eocs": [ "EOC_variable_weight_volume_test2" ] }
]
Expand Down
30 changes: 15 additions & 15 deletions data/json/furniture_and_terrain/furniture-terrains.json
Original file line number Diff line number Diff line change
Expand Up @@ -1328,7 +1328,7 @@
"looks_like": "f_dirtmound_shallow_seed",
"move_cost_mod": 3,
"coverage": 40,
"description": "An area of heaped dirt, not easily traversable. There is a fully grown plant, and will need closer examination to harvest..",
"description": "An area of heaped dirt, not easily traversable. There is a fully grown plant, and will need closer examination to harvest.",
"required_str": -1,
"flags": [
"PLANT",
Expand Down Expand Up @@ -1510,7 +1510,7 @@
"looks_like": "f_dirtmound_pile_seed",
"move_cost_mod": 5,
"coverage": 40,
"description": "An area of dirt heaped up to your shoulders, not easily traversable. There is a fully grown plant, and will need closer examination to harvest..",
"description": "An area of dirt heaped up to your shoulders, not easily traversable. There is a fully grown plant, and will need closer examination to harvest.",
"required_str": -1,
"flags": [
"PLANT",
Expand Down Expand Up @@ -1679,7 +1679,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "An area of gravel heaped well above your head, difficult to climb",
"description": "An area of gravel heaped well above your head, difficult to climb over.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE" ],
"deconstruct": { "items": [ { "item": "material_gravel", "count": 4000 } ], "furn_set": "f_gravel_mound_mid" },
Expand Down Expand Up @@ -1742,7 +1742,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "An area of pebbles heaped well above your head, difficult to climb.",
"description": "An area of pebbles heaped well above your head, difficult to climb over.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE" ],
"deconstruct": { "items": [ { "item": "pebble", "count": 4000 } ], "furn_set": "f_pebble_mound_mid" },
Expand All @@ -1763,7 +1763,7 @@
"color": "brown",
"move_cost_mod": 4,
"coverage": 40,
"description": "An area of heaped clay, not easily traversable",
"description": "An area of heaped clay, not easily traversable.",
"required_str": -1,
"flags": [ "TRANSPARENT", "EASY_DECONSTRUCT", "THIN_OBSTACLE", "PERMEABLE" ],
"deconstruct": { "items": [ { "item": "clay_lump", "count": 4000 } ] },
Expand Down Expand Up @@ -1805,7 +1805,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "An area of clay heaped well above your head, difficult to climb.",
"description": "An area of clay heaped well above your head, difficult to climb over.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE" ],
"deconstruct": { "items": [ { "item": "clay_lump", "count": 4000 } ], "furn_set": "f_clay_mound_mid" },
Expand All @@ -1826,7 +1826,7 @@
"color": "light_cyan",
"move_cost_mod": 4,
"coverage": 40,
"description": "An area of heaped glass shards, not safely traversable. Just looking at it feel like you'll get tetanus",
"description": "An area of heaped glass shards, not safely traversable. Just looking at it feel like you'll get tetanus.",
"required_str": -1,
"flags": [ "TRANSPARENT", "EASY_DECONSTRUCT", "THIN_OBSTACLE", "PERMEABLE", "ROUGH", "SHARP" ],
"deconstruct": { "items": [ { "item": "glass_shard", "count": 4096 } ] },
Expand All @@ -1846,7 +1846,7 @@
"color": "light_cyan",
"move_cost_mod": 5,
"coverage": 60,
"description": "An area of broken heaped up to your shoulders, not safely traversable. Just looking at it feel like you'll get tetanus",
"description": "An area of broken glass shards heaped up to your shoulders, not safely traversable. Just looking at it feel like you'll get tetanus.",
"required_str": -1,
"flags": [ "TRANSPARENT", "EASY_DECONSTRUCT", "THIN_OBSTACLE", "PERMEABLE", "ROUGH", "SHARP" ],
"deconstruct": { "items": [ { "item": "glass_shard", "count": 4096 } ], "furn_set": "f_glass_mound_short" },
Expand All @@ -1868,7 +1868,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "An area of broken glass heaped well above your head, unsafe to climb. Just looking at it feel like you'll get tetanus",
"description": "An area of broken glass heaped well above your head, unsafe to climb. Just looking at it feel like you'll get tetanus.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE", "ROUGH", "SHARP" ],
"deconstruct": { "items": [ { "item": "glass_shard", "count": 4096 } ], "furn_set": "f_glass_mound_mid" },
Expand All @@ -1889,7 +1889,7 @@
"color": "dark_gray",
"move_cost_mod": 4,
"coverage": 40,
"description": "An area of heaped rocks, not easily traversable",
"description": "An area of heaped rocks, not easily traversable.",
"required_str": -1,
"flags": [ "TRANSPARENT", "EASY_DECONSTRUCT", "THIN_OBSTACLE", "PERMEABLE" ],
"deconstruct": { "items": [ { "item": "rock", "count": 4000 } ] },
Expand Down Expand Up @@ -1931,7 +1931,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "An area of rocks heaped well above your head, difficult to climb.",
"description": "An area of rocks heaped well above your head, difficult to climb over.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE" ],
"deconstruct": { "items": [ { "item": "rock", "count": 4000 } ], "furn_set": "f_rock_mound_mid" },
Expand Down Expand Up @@ -1994,7 +1994,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "An area of large rocks heaped well above your head, difficult to climb.",
"description": "An area of large rocks heaped well above your head, difficult to climb over.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE" ],
"deconstruct": { "items": [ { "item": "rock_large", "count": 166 } ], "furn_set": "f_rock_large_mound_mid" },
Expand Down Expand Up @@ -2120,7 +2120,7 @@
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "planks stacked well above your head.",
"description": "Planks stacked well above your head.",
"required_str": -1,
"flags": [ "TRANSPARENT", "EASY_DECONSTRUCT", "THIN_OBSTACLE", "PERMEABLE", "ORGANIC", "FLAMMABLE_ASH" ],
"deconstruct": { "items": [ { "item": "2x4", "count": 242 } ], "furn_set": "f_plank_stack_mid" },
Expand Down Expand Up @@ -2492,13 +2492,13 @@
{
"type": "furniture",
"id": "f_pipe_stack_tall",
"name": "tall stack of pipe",
"name": "tall stack of pipes",
"symbol": "#",
"color": "light_gray",
"move_cost_mod": -1,
"examine_action": "chainfence",
"coverage": 100,
"description": "Pipe stacked well above your head.",
"description": "Pipes stacked well above your head.",
"required_str": -1,
"flags": [ "NOITEM", "EASY_DECONSTRUCT", "MINEABLE", "PERMEABLE", "CLIMBABLE" ],
"deconstruct": { "items": [ { "item": "pipe", "count": 2702 } ], "furn_set": "f_pipe_stack_mid" },
Expand Down
2 changes: 1 addition & 1 deletion data/json/furniture_and_terrain/terrain-floors-indoor.json
Original file line number Diff line number Diff line change
Expand Up @@ -430,7 +430,7 @@
"type": "terrain",
"id": "t_marble_floor",
"name": "marble floor",
"description": "A smooth and flat flooring made of marble tiles. Beatiful and expensive.",
"description": "A smooth and flat flooring made of marble tiles. Beautiful and expensive.",
"looks_like": "t_rock_floor",
"symbol": ".",
"color": "light_gray",
Expand Down
6 changes: 3 additions & 3 deletions data/json/items/armor/legs_prosthetics.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@
{
"id": "right_leg_prosthetic",
"type": "ARMOR",
"name": { "str_sp": "prosthetic right leg" },
"description": "A prosthetic leg, used as a replacement limb for those missing one. Its modern design and sleek ergonomics make it very comfortable and highly suitable for use, and advanced makes it look exactly like the original. This one is for the right leg.",
"name": { "str": "prosthetic right leg" },
"description": "A prosthetic leg, used as a replacement limb for those missing one. Its modern design and sleek ergonomics make it very comfortable and highly suitable for use, and advanced designing makes it look exactly like the original. This one is for the right leg.",
"weight": "3629 g",
"volume": "10 L",
"longest_side": "122 cm",
Expand All @@ -22,7 +22,7 @@
{
"id": "left_leg_prosthetic",
"type": "ARMOR",
"name": { "str_sp": "prosthetic left leg" },
"name": { "str": "prosthetic left leg" },
"description": "A prosthetic leg, used as a replacement limb for those missing one. Its modern design and sleek ergonomics make it very comfortable and highly suitable for use, and advanced designing makes it look exactly like the original. This one is for the left leg.",
"weight": "3629 g",
"volume": "10 L",
Expand Down
2 changes: 1 addition & 1 deletion data/json/items/book/maps.json
Original file line number Diff line number Diff line change
Expand Up @@ -343,7 +343,7 @@
"copy-from": "abstractmap",
"type": "GENERIC",
"name": { "str": "get active pamphlet" },
"description": "A small pamphlet advertising various local buisnesses encouraging you to get fit. Using it will add roads, gyms and pools along with shops where you can buy sporting gear to your map.",
"description": "A small pamphlet advertising various local businesses encouraging you to get fit. Using it will add roads, gyms and pools along with shops where you can buy sporting gear to your map.",
"color": "light_blue",
"use_action": {
"type": "reveal_map",
Expand Down
2 changes: 1 addition & 1 deletion data/json/items/comestibles/veggy_dishes.json
Original file line number Diff line number Diff line change
Expand Up @@ -679,7 +679,7 @@
{
"type": "COMESTIBLE",
"id": "carrot_glazed",
"name": { "str": "glazed carrot" },
"name": { "str_sp": "glazed carrots" },
"weight": "72 g",
"color": "light_red",
"spoils_in": "2 days",
Expand Down
2 changes: 1 addition & 1 deletion data/json/items/gun/22.json
Original file line number Diff line number Diff line change
Expand Up @@ -119,7 +119,7 @@
"copy-from": "pistol_base",
"type": "GUN",
"name": { "str": ".22 deringer pistol" },
"description": "A four barrelled, adorably tiny pocket pistol, firing the equally miniscule .22 LR cartridge. Produced in the early 20th century for trappers, its combat effectiveness is questionable to say the least.",
"description": "A four barreled, adorably tiny pocket pistol, firing the equally minuscule .22 LR cartridge. Produced in the early 20th century for trappers, its combat effectiveness is questionable to say the least.",
"variant_type": "gun",
"variants": [
{
Expand Down
4 changes: 2 additions & 2 deletions data/json/mutations/mutations.json
Original file line number Diff line number Diff line change
Expand Up @@ -339,7 +339,7 @@
"points": 0,
"valid": false,
"purifiable": false,
"description": "Wether by a serious accident, birth defect, or other means, you have lost your right leg. You can hobble around, but will likely need a wheelchair or other means of locomotion to get somewhere far.",
"description": "Whether by a serious accident, birth defect, or other means, you have lost your right leg. You can hobble around, but will likely need a wheelchair or other means of locomotion to get somewhere far.",
"no_cbm_on_bp": [ "leg_knee_r", "leg_lower_r", "leg_draped_r", "foot_r" ],
"restricts_gear": [ "foot_r" ],
"prereqs": "HAS_RIGHT_LEG",
Expand All @@ -353,7 +353,7 @@
"points": 0,
"valid": false,
"purifiable": false,
"description": "Wether by a serious accident, birth defect, or other means, you have lost your left leg. You can hobble around, but will likely need a wheelchair or other means of locomotion to get somewhere far.",
"description": "Whether by a serious accident, birth defect, or other means, you have lost your left leg. You can hobble around, but will likely need a wheelchair or other means of locomotion to get somewhere far.",
"no_cbm_on_bp": [ "leg_knee_l", "leg_lower_l", "leg_draped_l", "foot_l" ],
"restricts_gear": [ "foot_l" ],
"prereqs": "HAS_LEFT_LEG",
Expand Down
2 changes: 1 addition & 1 deletion data/json/npcs/Backgrounds/left_for_dead_3.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
{
"id": "BGSS_LEFT_FOR_DEAD_3_STORY2",
"type": "talk_topic",
"dynamic_line": "Yeah, you're telling me. The rioters… they weren't even like humans, let alone protestors. Nothing like any protest I'd ever been in before. That didn't stop me. I joined them, and I was as bad as a bunch of them. Smashed windows, beat up bystanders, burnt cars. I remember ripping riot gear off a cop and… nevermind. I don't want to remember that.",
"dynamic_line": "Yeah, you're telling me. The rioters… they weren't even like humans, let alone protesters. Nothing like any protest I'd ever been in before. That didn't stop me. I joined them, and I was as bad as a bunch of them. Smashed windows, beat up bystanders, burnt cars. I remember ripping riot gear off a cop and… nevermind. I don't want to remember that.",
"responses": [
{ "text": "How did you survive?", "topic": "BGSS_LEFT_FOR_DEAD_3_STORY3" },
{ "text": "What made you come back?", "topic": "BGSS_LEFT_FOR_DEAD_3_STORY4" },
Expand Down
4 changes: 2 additions & 2 deletions data/mods/Xedra_Evolved/effects/effects.json
Original file line number Diff line number Diff line change
Expand Up @@ -259,7 +259,7 @@
"type": "effect_type",
"id": "cheval_overdose",
"//": "Intensity 1 is a standard dosage of the drug. Further intensities reflect taking pills while the first dose hasn't worn off. It is not wise to do so.",
"name": [ "Energized", "Enflamed", "Arythmic", "Tachycardiac" ],
"name": [ "Energized", "Enflamed", "Arrhythmic", "Tachycardiac" ],
"apply_message": [
[ "These magickal trucker pills have kicked in and you feel great!", "good" ],
[
Expand Down Expand Up @@ -907,7 +907,7 @@
{
"type": "effect_type",
"id": "effect_salamander_emit_heat",
"name": [ "Burning Furnance" ],
"name": [ "Burning Furnace" ],
"desc": [ "You are throwing off a large amount of heat." ],
"apply_message": "The air around you heats up.",
"remove_message": "The air around you cools down.",
Expand Down
2 changes: 1 addition & 1 deletion data/mods/Xedra_Evolved/items/armor/integrated.json
Original file line number Diff line number Diff line change
Expand Up @@ -266,7 +266,7 @@
"type": "ARMOR",
"category": "armor",
"name": { "str_sp": "burning coals skin" },
"description": "Your skin has has magickal flames flaring out of it on occasion. You can operate in warmer climates than normal humans but begin to take damage from getting wet.",
"description": "Your skin has magical flames flaring out of it on occasion. You can operate in warmer climates than normal humans but begin to take damage from getting wet.",
"weight": "1 kg",
"volume": "900 ml",
"price": 0,
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
"points": 2,
"visibility": 4,
"ugliness": 3,
"description": "Your skin has has magickal flames flaring out of it on occasion. You can operate in warmer climates than normal humans but begin to take damage from getting wet.",
"description": "Your skin has magickal flames flaring out of it on occasion. You can operate in warmer climates than normal humans but begin to take damage from getting wet.",
"types": [ "SKIN" ],
"category": [ "SALAMANDER" ],
"prereqs": [ "SALAMANDER_SKIN_1" ],
Expand Down
2 changes: 1 addition & 1 deletion data/mods/innawood/npcs/Backgrounds/left_for_dead_3.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@
{
"id": "BGSS_LEFT_FOR_DEAD_3_STORY2",
"type": "talk_topic",
"dynamic_line": "Yeah, you're telling me. The rioters… they weren't even like humans, let alone protestors. Nothing like any protest I'd ever been in before. That didn't stop me. I joined them, and I was as bad as a bunch of them. Smashed stuff, beat up bystanders, set stuff on fire. I remember ripping all the gear off this big bruiser and… nevermind. I don't want to remember that.",
"dynamic_line": "Yeah, you're telling me. The rioters… they weren't even like humans, let alone protesters. Nothing like any protest I'd ever been in before. That didn't stop me. I joined them, and I was as bad as a bunch of them. Smashed stuff, beat up bystanders, set stuff on fire. I remember ripping all the gear off this big bruiser and… nevermind. I don't want to remember that.",
"responses": [
{ "text": "How did you survive?", "topic": "BGSS_LEFT_FOR_DEAD_3_STORY3" },
{ "text": "What made you come back?", "topic": "BGSS_LEFT_FOR_DEAD_3_STORY4" },
Expand Down

0 comments on commit 9ea7334

Please sign in to comment.