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Implement inattentive trait: inability to see if creatures surroundin…
…g player sees player (#53597) * Implement unattentive trait: inability to see if creatures surrounding you see you * Update data/json/mutations/mutations.json Co-authored-by: Anton Burmistrov <[email protected]> * Update src/game.cpp Co-authored-by: Anton Burmistrov <[email protected]> * Update src/monster.cpp Co-authored-by: Anton Burmistrov <[email protected]> * Update src/monster.cpp Co-authored-by: Anton Burmistrov <[email protected]> * Update character.cpp * per github comments * Improve UI (MATT_UNKNOWN for creature list; no visibility indicator in tileset); reformat with help of astyle * Removing "Unknown" category from print cycle * Also remove hostility status from examination window in list of creatures * Only sort by attitude if player knows the attitude * reformat things according to checks * fixes according to github checks * Update src/game.cpp Co-authored-by: Anton Burmistrov <[email protected]> Co-authored-by: Anton Burmistrov <[email protected]> Co-authored-by: Maleclypse <[email protected]> Co-authored-by: David Seguin <[email protected]>
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